Today I made a video that I found extremely hard to make. We have been watching exploration go off course for 3 years now. I recently saw a comment that said “fingers crossed, they will have these issues fixed in Ylands 0.15.”
It’s coming to Ylands 1.5 and the same issues are present.
In my video I offer four different possible solutions as to why things have gone wrong for a long time:
A) Communication:
Somehow the developers were not getting the message concerning the state of exploration. When I tell people this they are absolutely perplexed as they asked me how this can be? How could the developers not know the situation for so many years?
Sometimes it has to do with a two-fold problem:
A1) A lot of issues are being reported as bugs and the seriousness of the most pressing issues was lost in translation
A2) Sometimes people don't like to be the one to raise their hand and say that something is wrong and maybe that's been the case.
B) Networking: Ylands basically works as a single player game but when you start having more than three people things just don’t hold up and no matter how much the development team wants the game to improve, they may not be able to make it happen.
C) Focus: Ylands has seen its Editor and Mobile grow significantly while exploration has been left behind. This could be because they believe they are able to take on all three tasks at once but in reality the lack of focus has causes none of them to be done well. I realize saying all of this can be hurtful and straightforward and that is absolutely not my intention, I only want the best for this game.
If 1.5 does not bring the changes we are all hoping for, I think taking a serious look at A, B and C could be helpful.
I know that you guys have the best of intentions when it comes to creating this game but I think that it's possible that fundamental reform of the approach is the only way to get this thing back on track.
Watch the video here >>
Today I made a video that I found extremely hard to make. We have been watching exploration go off course for 3 years now. I recently saw a comment that said “fingers crossed, they will have these issues fixed in Ylands 0.15.”
It’s coming to Ylands 1.5 and the same issues are present.
In my video I offer four different possible solutions as to why things have gone wrong for a long time:
A) Communication:
Somehow the developers were not getting the message concerning the state of exploration. When I tell people this they are absolutely perplexed as they asked me how this can be? How could the developers not know the situation for so many years?
Sometimes it has to do with a two-fold problem:
A1) A lot of issues are being reported as bugs and the seriousness of the most pressing issues was lost in translation
A2) Sometimes people don't like to be the one to raise their hand and say that something is wrong and maybe that's been the case.
B) Networking: Ylands basically works as a single player game but when you start having more than three people things just don’t hold up and no matter how much the development team wants the game to improve, they may not be able to make it happen.
C) Focus: Ylands has seen its Editor and Mobile grow significantly while exploration has been left behind. This could be because they believe they are able to take on all three tasks at once but in reality the lack of focus has causes none of them to be done well. I realize saying all of this can be hurtful and straightforward and that is absolutely not my intention, I only want the best for this game.
If 1.5 does not bring the changes we are all hoping for, I think taking a serious look at A, B and C could be helpful.
I know that you guys have the best of intentions when it comes to creating this game but I think that it's possible that fundamental reform of the approach is the only way to get this thing back on track.
To the community, what do you think the major issues are? @spiritchaser28 @kimbuck @Indomitus @Deadeye_Rob @Miguel Preguisa @Brbrmensch
All the best!
Red
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