Jump to content

Search the Community

Showing results for tags 'Bugs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ★ Dev Announcements ★
    • Community Rules & Guidelines
    • Dev Diaries
    • Changelogs
    • Ylands Creator Competition
  • Ylands Discussion
    • General Discussion
    • Suggestions & Feedback
    • Localization
  • Support
    • Bugs & Technical Issues
    • Community Tutorials
  • Exploration
  • Editor
    • Editor Suggestions
    • Editor Help
  • Community Corner
    • Community News
    • Off-topic
  • Ylands EDU
    • Ylands EDU - Alfa
  • Removed's Forum
  • New Realm Entertainment's General Forum
  • New Realm Entertainment's YLands Editor
  • Kysen's Suggest A Video For Me!
  • Kysen's Forum
  • Ylands Ylander's Forum
  • Hermitland State's General Discussion
  • Flintlock Trading Company's Colonial Interests
  • Flintlock Trading Company's Membership Application
  • Flintlock Trading Company's General Discussions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 41 results

  1. Hi, This is my list for last Ylands version animals/plants bugs: Animals: 1) Sharks are usually spawned in the air and then fall "if they see you", however - moslt they go off shore, clinb mountais (withour visible reason and.. eventually leanr to fly. I know, it's evolution, but you should know. 2) Some animals ar not responding at all for reasons unknown to me yet, except they were all me in the mountains. Leopards and boars do not move at all, do not react - everything is sound when you hit them. They just stand there. 3) Some animals are spawning in deep water: seaguls, boars, even bears. It seems to be impossible for them to move from the water, so they are standing there or spinning around like seaguls do. 4) I'm not sure if it was repaired in last versions, but bears didn't care about water and you could find them sleeping under water. They are big, so, when standing they can breath ( I guess) in shallow water, but they also lovet to go asleep there, so, sometimes water is a trap.. and sharks ore less problem than bears... and bears are less seen in the mountains than sharks! 5) Some animals are spinning around during the fight or without visible reason - wolfes are sometimes spinning around during attack, but bunnies can be see in mass in mointains spinning around ridges. Thay cannot jump so high.., so they just stan there are... spinning around. Sometimes dozen of them or so. Plants: 1) Some of the trees, these with two branches usually - birches or palm trees - sometimes are "invisible" for tools after being cut. They are there, can be seen, they react to removed ground and so on, but you cannot cut them or saw them. 2) Some withered plants are "invisible" and cannot be collected - as I suppose they are mostly withered potatoes, but, I'm not sure. 3) If you split your seed in seed box in two and one of these you "equipe" you can plant forever. Counter is still the same and even if it's working and stops at zero you still can plant. I'm guessing that when the first bunch is zero then engine is looking for other seeds of the same kind, but it's not checking if number os seeds is 0? 4) Bamboo shoots are not counted as seeds (and cannot be stored in seed box) - I'm not sure, maybe it was the idea, but I think it shoulb be counted as seeds, just the same as coconuts are. 5) You cannot use corn after breaking for making flour (we all know we can!) and we cannot roast corn as well. I'm not sure if it was made on purpose, but corn, as a one on the most universal plants on Earth should be used for both these things? 6) Hay Stack crafting require hay instead of grass. I guess that was the reason on making Hay Stack idea (as far as I know this is the way of making hay from grass anyway) - making hay from grass. I have thousands of grass and I cannot use it... Making hay roofs is horribly expensive and time consuming. I think it's a bug, so I report it. 7) Some random trees are not falling down after being cut off. However you can chop them to pieces. 8) Some trees are falling straight to the Earth immediatelly! I have to find them again and write down their names... John, Paul, James... (but, seriously, these are all ot the same kind, with leafes, medium climate biom - not cornifers of any kind, not oaks, not birches). 9) Some trees - seems to be random trees - leave invisible trunks. These are still there, you can chop these down, but you cannot see these. Well, I think that's it for now... All The Best! Thank you for the wonderful game! Bartosz
  2. I've found a few more bugs and hopefully I haven't duplicated a post somewhere but here goes: - Infinite seeds. I cut down a rubber tree and the seeds went into my seed box. After equipping them to my dynamic slot I could plant infinite amounts of rubber trees. Looking in my seed box I still had one seed. - Dynamic slot doesn't update. When using coal in my dynamic slot to fuel engines on my ship I can keep clicking to fuel and even when it gets to 0 it will continue or the item won't disappear from the slot. - Car Chassis. I placed a car chassis down by my home and after I died (trying to get past tesla coils!!) my car chassis seemed to have disappeared? Also can I suggest that the cabinets and storage with scrollable slots be able to be scrolled using the middle mouse scroller please. Would make life so much more easier.
  3. Playing as a client on my friend's server, I built a car last night and today it's gone, no trace.
  4. So I started playing multiplayer with my brother and I noticed that the crafting recipies di not unlock when they should, as they did on singleplayer when I played by myself. Enyone know why, or how to fix the issue?
  5. This game is very addicting and fun to play, the only downside are the bugs making this game almost unplayable in multiplayer. Bugs: Items turning invisible when interacting/placing Relog causes the map to erase everything Random lag spike Climbing ship ladder teleports me to another ship Item in inventory turns invisible and not accessible Boat completely stopped working in the middle of sea Suggestions: Items in inventory/chest should be combined automatically Removing dead bodies!!!!!! There are dead bodies laying around my ship/base, preventing me from building Allow more than one key per door for multiplayer (playing as a group if only one player can unlock/lock door sucks) Building blocks should be easier for taking down by the player who placed it (building a base with stone block and messing up is a nightmare if I have to hit the blocks to get rid of it)
  6. Me and my friend discovered some bugs while playing Multiplayer (I try to recreate these bugs with screenshots and videos later): The wooden raft begins to float in the air when the water level gets lower due to digging and building. Sometimes when picking up items, plants etc. you're character gets stuck in the picking up animation or completely freezes. Map resetting when disconnected (known bug) The water has a very weird behavior when the sand beneath it is modified. Sometimes it completely disappears. It also sometimes generates holes in the water. Every time i walk past a sail on a ship i get teleported to the side and fall from the ship. The ship is a little glitchy in general, when im not in control of the ship. (This doesn't happen to the host) Another bug from the ship is that when i climb up the ladder, it keeps the swimming animation until i jump. (This is only visible for myself, not for other players) Sometimes items that are picked up or crafted are not visible until you scroll the inventory. These are all bugs we found for now, im gonna update this post if we find more.
  7. Hello, I've noticed that when you drag an item to the hotbar replacing another one, the replaced item sometimes get bugged in the inventory, making it impossible to select it again until reloggin. You're going to see it clearly in the image attached. Thanks for the hard work!
  8. Ashton Tryhuba

    lighting now working

    when I launch the game in the background ever thing is dark when I am in the game you cannot see anything in the night in the morning it is a tiny bit lighter but I cannot make out anything in the game there is also green flashing at my face sometimes
  9. So I have been playing Ylands since about 2 days ago and I love the game very much! I have not had many problems or bugs at all until today. I was crafting something (I dont remember what) and the game wasnt registering that i had hit the craft button multiple times and then when i would try to equip things in my inventory it wouldnt work. 2 minutes later the items i was trying to craft showed up in my inventory and the items i tried to equip were all of a sudden equipped. I then thought it was fix but as i tried to mine, the ground wouldnt budge and no dirt or iron ore for example would appear. I would have to wait like 5 minutes for anything to happen. It makes the game impossible to play and I am really sad about it because i was really enjoying this game. Oddly enough, when I go to my kiln while this stuff is happening and i pull up the kilns crafting page, it will temporarily fix it for about 20-30 seconds and ill be able to mine for that long but then it will go right back to not registering my hits on the ground. Please help!
  10. I downloaded the free trial of the game and installed it, when I click log in it goes through and gives me this error. Also I would like to note that I have no files in the 'Game' folder so I could not get the output log. DxDiag.txt
  11. Hi all, So I love the updates, they are great fun, but sadly I must post the bugs as usual and bring down the mood If anyone else has something that I've missed, feel free to contribute to this thread. - Ship compositions All ship / boat compositions that I had saved, and all those from the workshop (I've tried deleting them and re-downloading etc), are bugged beyond belief, they appear to be over layering hundreds of ships on top of each other. This causes them to create immense system lag while hovering over them in the editor, and if you attempt to spawn one, the system overloads and freezes up completely (requiring a reboot). You can see the attached picture for an example, or simply try download any ship compositions from the workshop and spawn the composition in the editor to see it first hand. - Ships / Boats in multiplayer (dedicated server) As soon as you step foot on a ship in multiplayer, the screen starts doing a weird shaking thing that does not stop until you relog, and even still then persists if you go back to your ship, I spawned these ships using the cube, so it is possible this is related. I first noticed this while using an anchor on a ship, however, since then it has happened just by landing on a ship. Further, it seems that there is an issue with the interaction between the new waves system and the ship floating, as the ships with these issues, are not moving with the waves. After this bug happens, moving around and trying to walk or swim all bugs out. I can record a video of it if needed, it happened while I was streaming so it can be observed there as well. Most recently, I fell under the map when this bug occurred, and became unable to log back in until I rebooted the server, as it was becoming stuck on "raising oceans 33%". Also, whenever using an anchor, it says "failed", though this bug seems trivial in comparison. Also worth noting, is that as soon as you spawn a ship with the cube, it tends to fall down, land in the water and start floating - this however is not the case since the update, the ship spawns static and does not start floating, this seems highly related to the issue. I've just tested rafts - getting on a raft is just fine, operating a raft works fine (though the waves are a bit odd!), as soon as you get off the raft, the screen shaking starts. This issue persists through a relog, it requires a new character to fix it (/killme). - Energy switches in multiplayer (dedicated server) This is still bugged, though I heard talk of updating the energy system, so perhaps this isn't going to be a bug in the future anyway, but as it stands, if a guest tries to operate an energy switch, on the guest's screen, nothing happens, on the host's screen however, you can see the actions happening from the switching. - Logged out deaths in multiplayer (dedicated server) Are players still able to starve / freeze while offline? If so, they can die inside a locked house while logged off, then have no way to get back inside (as their key is inside). Simple solutions could be to have players disappear while offline (taken out of the game world), or simply stop the effects of hunger etc applying to them while offline. On a positive note, the dedicated server seems pretty stable, good job devs!
  12. I've played Ylands in Multiplayer on a dedicated server for 2 weeks now and this is what I've found so far (that I can remember). Server spec: Intel Core i5 (7th gen) 16 GB DDR4 Ram SSD Drive 100/100 mbit connection Client #1 Spec: Intel Core i7 (5th gen) 16 GB DDR 3 Ram SSD Drive Geforce 960 100/10 mbit connection Client #2: Intel Core i5 (7th gen) 16 GB DDR 4 Ram SSD Drive Geforce 1050 100/10 mbit connection Client #3: Intel Core i7 (4th gen) 24 GB DDR 3 Ram SSD Drive Geforce 1060 100/100 mbit connection Bugs: 1. Version in launcher says 0.4.3423 but news says the latest version should be 0.4.35021 rolled back to 0.4.34289 ? 2. Breaking a tool causes the server to crash (sometimes) 3. Built two large ships, climbing the ladder on the 2nd ship made me enter the first ship. (sometimes, a server restart solves this issue) 4. Placing items on a ship, last item disappears. Eg. If placing 4 cubes on a ship, the last cube would just disappear. (client restart solves this issue) 5. Sometimes the server launcher get stuck at starting. (soleved by exiting all instances of Ylands.exe in the task manager 6. A client restart is sometimes needed when dying on a ship to make all player items visible. Edit: 7. Launching the server monitor via Windows Remote Desktop and then exiting Remote Desktop and reconnecting to the server via Remote Desktop causes the server monitor to be displayed in maximized state.
  13. silentghoust

    Artifacts in rendering.

    I noticed lots of artifacts(rendering glitches) when duplicating pieces or moving them around too much. As seen in this video. I manage to fix them by simply deleting the glitching blocks, and duplicating none-glitched blocks. Couple footnotes. The artifacts persist when hitting play in the editor. Haven't tested loading the map up in single player. Aside from it seeming having something to do with duplication, I can't seem to narrow the direct cause down.
  14. BUG: I recently been working with triggers, and found some bugs, moving objects after a number of times the relative position coordinates get messed, you can easily see in a recently composition i made (elevator) after a number of uses the lever starts being moved with a higher value of Y making it float on the air in the elevator. (used time triggers with move entity instantly relative positions, for levers, floor and player, some for going up, some for going down) Suggestion#1: Noticed that the event trigger: Ask Player, is not case sensitive, i know that it's to save the trouble of not having to input upper case versions of the answer. But i feel like it removes some custom answers, for example, if a player answers in upper cases, having as a reply: there was no need for yelling, just as an example. It would be wonderful if in the trigger there was a check option to enable or disable case sensitive. BUG screenshots, it seems to happen when i go both directions up and down, if i keep moving up it doesn't happen at least 99% of the times Time trigger to move both levers up 0.3 y (the second lever is bellow in EVENT#1 and it is the same except the entity id, because it's the other lever) Time trigger to move both levers down -0.3 y (the second lever is bellow in EVENT#1 and it is the same except the entity id, because it's the other lever) Hope you take this info into consideration when tweaking the trigger system
  15. Finnaly had some time today to play this great game again Came across a few minor glitches that i decided to report to make this great game even better If this have been reported before then i am sorry for that, but i dont have time to read all the topics posted allready as i am sure you will understand First glitch happened when i put food inn 1 of my 2 ovens on my boat, lit them both up and flew to a island close by to pick up more stuff. When i got back 1 of my ovens had totaly glitched out as you can see from the images cant be interacted with No idea why this happened, but now im stuck with a "torch oven" that never stop burning Forever burning Another thing i noticed while saling is that my ylandium torches seem to light up the entire seafloor, i have no idea if this is intended or not but here is a screenshot to show you what i mean. The animal glitches i am sure you are working on but just to be sure il report what i found anyway Killed a sleeping puma mid day and i heard the sword hit him and he fell over but i was unable to gut him and the ZZZzzzZZz signs never disappered. Mutated Leopard sleeping mid day (never found a cave on this island eigther) Seemed weird. When i am gutting animals or doing other things that require me to hold down the mouse key, the progressbar seem to glitch out sometimes but the animation still keeps on going. Map glitch blue squareish thing you see at the bottom of the island: These next 3 images is kinda the same thing but i just wanted to point it out because it seems kinda weird. I was flying too this polar island from my boat and decided to fly high to get a good birdseye view of it. Then i got the freezing sign which is fair enough since i flew towards it tought that was the reason: When i went down (same exact spot) i did not freeze: When i stood on the highest point in this island i did not freeze eigther?!? Another random thing i noticed is that a polar bear takes 3 hits to kill with my mastercrafted ylandium sword which is fair enough, but is it really inteded? Since i 1 hit everything else, brown bear, pumas, rabbits any animals i find in caves etc. Everything basicly, expect for the ostrich for some weird reason takes 2 hits to kill Maybe a ostrich is more thick skinned that a brown bear and demon leopards? Seems unbalanced to me atleast, but i dont really care as long as the parrot gets more HP! Sorry for the lengthy post but i just wanted to let you guys\girls know about these "finds", keep up the good work!
  16. As I've said before, absolutely loving this game. I do want to mention at least 3 bugs; The horse bucking (which is hilarious) sort of gives a lasting epileptic seizure ^^ Kinda funny but distracting lol. Another bug is when you use the sleeping mat, sometimes your character decides that it's not time to wake up yet and will go instantly back to sleep. I absolutely love the way the mats work though! Last bug (off the top of my head) is that things put into the hotbar (tools etc) seem to get bumped by objects you pick up; most notably if you're holding something. And lastly not sure if this is a bug; but rocks on top of the ground are difficult to target with the pick; only seem to be able to remove them with an axe. One question I have; can blocks/buildings be dismantled (where you can reuse the blocks or have some sort of supply return)? Couple suggestions; a checkbox in the crafting menu where you can display all recipes (the ones unlocked so far) or the ones you have materials in your bag to craft with. Another suggestion is larger storage items; you can end up filling 2-3 barrels with just wood byproducts (lol just an example). Lastly; an autosort of the inventory would be nice. Loving this game, I can't wait to see what ya'll come up with!
×