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Found 1534 results

  1. Enter the trigger zone, and your respawn point changes. It works fine every time. Unless you sleep in a bed first. Then, you respawn at the bed always and it will not change anymore. Happens like this on two different trigger zones. Once in bed, always in bed. Any thoughts? In a new map, make 2 spawn points A and B. Put a different marker by each, so you know which is which. A trigger zone with script to swap from A (original spawn) to B, maybe with music, so you know you triggered it. A bed. A monster. Spawn at A. Die. Spawn at A. Trigger the swap. Die. Spawn at B. Sleep in the bed. Die. Spawn at bed. Trigger the swap. Die. Spawn at bed. Spawn at bed forever. Music plays each time, so the trigger is functioning. It just won't change the spawn point anymore. P.S. I came up with a work around for the problem, but it remains broken.
  2. So this is a little funky, but sometimes editor won't allow you to zoom in/out when you work on editing scripts. It's very inconsistent too. One second, it works, but when I exit "edit script" mode and re-enter, it no longer zooms in/out.
  3. Encountered this problem trying to launch the game, the loading bar reaches 100% and then hangs there for a minute before this error pops up. Fatal Login Error Backend Request Error (-100001) Occasionally it will sit there at 100% for a few minutes and then finally load into the main menu. It seems to give me this error several times before letting me into the game, it took 15 minutes of trying once. output_log.txt output_log_clean.txt DxDiag.txt
  4. If you use a for loop to loop through the players equipment and save the definition id of the item to game storage you get the error: "Unknown internal error, type isn't supported by server variables". For some reason this only happens when you get the item from equipment. If you loop through the inventory and try to save the exact same items definition id to game storage everything will work perfectly.
  5. I was under the impression that if world saving is off, it will spawn automatic servers. Did I need to set it as "protected" for it to spawn automatic servers? If that is the case, I will update the wiki... when I get access. ? https://community.bistudio.com/wiki/Ylands_Monetization_description#3._Game_doesn.27t_have_world_saving_enabled_and_on_workshop_is_unprotected
  6. So while making my game for the BI competition, I noticed a pretty annoying bug: Lets say you have a player role you spawn in as and have 3 skills equipped to that role. Naturally, you spawn in with all 3 of those skills in your skill hot bar. Now, when you spawn in as a player role that has NO skills attached to it, and enter a trigger zone that has the following tiles: Only one of those skills appears in the hotbar: The same thing happens if you have in that trigger zone the tile that allows you to change player roles (a role containing skills). Because of this, I believe this is a bug. I would like to get a person from the ylands teams opinion on this please.
  7. Сheckbox "This creation is protected" does not work on the site
  8. If you use the random tile to generate a random number between 2 values it will never be the max. For instance if you use random to create a number between 1 and 3 it will only generate random numbers between 1 and 2. Current workaround is adding + 1 to your max value.
  9. Every now and then, when I'm editing my scripts, the zoom function just stops working and sometimes will randomly return, but a lot of the time it won't. It's rather frustrating as some of my scripts are pretty large. I'm posting it to try and see if it could be any problem on my end. Thanks!
  10. The move to inventory tile (combined with an event listener that sees if something leaves the inventory) sometimes duplicates the items instead. It seems to have trouble with the whole stack or individual items that don't stack. If it is part of a stack, it works as normal.
  11. When using custom controls, plant is actually part of "building." If I uncheck "plant," I am still able to plant as normal. If I uncheck "building-place block" I can no longer plant ?‍♀️ along with all the other building functions that I wanted to keep. Speaking of planting, I also can no longer free-place seeds as just items (not planting) no matter what map (sandbox etc.) ? ...I did some more testing and discovered I can scroll through V, then select a different object, then select the seed, then press V again (just watch the video lol). That is definitely not functioning as intended.
  12. The "Group Editing Mode (ESC to cancel)" icon in the top middle isn't going away when it should, and sometimes it doesn't appear when it should. This has happened on multiple maps. I think it might be related to the undo button, but it happens quite a bit for me. Please let me know if you want files for this.
  13. So I have been having multiple problems with the game timing me out. I mainly play on YWD servers. Journey to the 12 Kingdoms and Origins. There is now a 5th server for Origins that is only listed in multiplayer lobby (Nitrado server) Anyhow when it goes to time me out or I see the spinning wheel of death...I wait for it to bring me back to the main screen, and sometimes it never occurs. I end up closing the program with task manager when this happens. It just happened again so I decided to come here and attach the input/output logs, but guess what? They aren't in the folder for the time played. I don't always have to close the program this way, but thought you might want to be aware. When it odes timeout again and closes properly I will send you the logs. It's been crashing so much lately that I will add the logs here soon when it does occur again.....fair warning, since the update this has happened so much I think you will be seeing a lot of these logs. (With the exception of the logs that do not save)
  14. Particles on items and characters not work after patch 1.4.0 or 1.4.1 (only on dedicated server,?) In editor and editor test work correctly.
  15. I was trying to edit a path, and when I was done it wouldn't exit the editing mode. Neither the Esc key or the "Done" button would work
  16. So I was trying to make script with a Crude mace that, on a heavy attack, would launch a large rock forward to hit and damage an opponent. I have made similar scripts a multitude of times, but I wanted this one to deal crushing damage since it is launching a large boulder. I noticed that when I set the damage type to crushing in the throw command, nothing would happen, and nothing in the "On entity hit" and "On ground hit" parts of the throw command, such as particle effects and sounds, would happen either. I tested the same script on other weapons and it was providing the same results, so I changed the damage type next, and after changing just the damage type to Pure, everything started working as intended.
  17. Before i start, understand i've done the following: After uninstalling Ylands, i wiped out the directory it left behind in the game directory, i wiped out the bohemian interactive directory left in the subdirectory off APPDATA/LocalLow. All my video drivers are up to date, i ran CCLEANER to remove any possible left over junk in the TEMP directories. I even created a new game save and attached it to the server I'm renting from Bohemia Interactive. My system is as clean as it can get and i reinstalled Windows 10 days previous to make sure it was 100% clean. Issues: Things are lost when dropped. Things are lost from digging. Things are lost when mounting them on walls (torches for instance). Can't use "hold down" rotate for things like doors to get the angle needed to make them fit perfectly. The single button push rotate works but it's useless on certain angles because it's limited. Crossbow just stops firing and refuses to reload. And i made it "new". Sometimes i can't pick up or drop bait or flowers. When i log back in, the crossbow is reloaded with 1 shot and the stuff (that was lost before on the ground) is sometimes visible. If i'm on a ship, when i come back in the game, i'm in the water "under" the ship. I shouldn't have these problems and i shouldn't have to keep going out and back into the games to solve certain issues and it won't solve the crossbow/blunderbuss issues my other players are having with them having shots they can't load into the blunderbuss that came with it in the chest when found after shooting a few rounds. I've gamed for over 40 years and i deal with computer repairs daily. I'm not a coder but i can't believe the issues are on my (and my other player's) ends. PS - It's been two game attempts and we have yet to find a single piece of copper ore or any kind of vein. We both though that was highly unusual. Also, AI people would die and leave nothing when dead....is that normal? output_log.txt output_log_clean.txt
  18. So I was going about my business, just finished smelting a few hundred iron, then when I go to make some nails I go to click the feed button and it is grated out. Not only was the feed button grayed out but so was the little eye in the top right. I checked my other stations and it is the same thing with all of them. I can use the ones that don't use fuel but the eye thing is still gray for those too. I left and came back, replaced them, and even checked if I had my lighter. Anything I can do? NEVERMIND I needed wood
  19. Logged in at 8:30 my time finally got in at 8:35 am, 8:55 am server maintenance shut down Logs attached .. expect many many more posts like this today output_log_clean.txt output_log.txt
  20. On the left side of the boat, the mast will not place next to the other mast. In fact it "forces" the placer to move to the left and won't allow to place against the other mast. On the other side, it works perfectly. The whole ship, on both sides, is made exactly alike. I can label this as a "game" issue. Three will fit on the right perfectly while, on the left, they won't come close and go "red". The left side was snapped after it moved but, trust me, it won't place on the left side next to the back mast.
  21. play.ylands not displaying properly when you go into new games and try to reveal more games it gives duplicates of the games already shown in the new lines
  22. i just messed up myself. @Adam Snellgrove please remove this.
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