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Showing results for tags 'UNDER REVIEW' in content posted in Bugs & Technical Issues.
Found 348 results
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UNDER REVIEW [YLD-28218] No cave on Yland?
handofthesly posted a question in Bugs & Technical Issues
Is it possible for an Yland to generate without a cave? I've been searching this Tier 1 tropical rainforest with no success. It's strange because the Tier 1 Yland right next door which is a similar shape has a cave which I've marked on the map with a star. -
UNDER REVIEW [YLD-28221] Animals getting stuck
handofthesly posted a question in Bugs & Technical Issues
Encountered a little party happening with some boars and rabbits. They seem to get stuck between the shack and the log pile in this particular Random Encounter, the one with the bamboo shack and outhouse and banana trees. There are 3 boars and 3 rabbits in this screenshot!- 1 reply
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UNDER REVIEW [YLD-28147] Game unresponsive after exiting exploration
spiritchaser28 posted a question in Bugs & Technical Issues
Not sure why, but this has happened 3 times already. I leave explore and it shows me the spinning circle, then it freezes and the game becomes unresponsive. It does save my progress so I'm not terribly worried about it. Just don't like shutting the game down with windows prompts. Attached the output logs. output_log.txt output_log_clean.txt -
UNDER REVIEW [YLD-28150] Pizza Recipie required item error
thundarcrash posted a question in Bugs & Technical Issues
Below it says you can use ANY mushroom, but i have 83 cave mushrooms and it doesnt recognize them -
UNDER REVIEW [YLD-28038] [YLD-28148] Crash sorting inventory
JohnMFSteel posted a question in Bugs & Technical Issues
Game crashed to desktop while I was moving some items to a chest on my boat output_log.txt output_log_clean.txt -
UNDER REVIEW [YLD-28149] Controlling ship bug
ocnoglittle posted a question in Bugs & Technical Issues
I was on my friends new Exploration map, and all of the animals were glowing for a few minutes, but then stopped. I am not too worried about this part: Main bug: the ship control started being a problem. Game was confused about if I was sailing the ship. If I let go of the controls, it still had the map in the top corner, and I could not access my hotbar (especially a problem because I was starving). Then if I held the helm, my hotbar came back, but I could not use the items, obviously. I also could not steer or stop my ship. This could be lag, but I haven't run into it before. output_log.txt output_log_clean.txt -
UNDER REVIEW [YLD-27188] BUG: Adding player skills with a trigger
Valour4Eva posted a question in Bugs & Technical Issues
So while making my game for the BI competition, I noticed a pretty annoying bug: Lets say you have a player role you spawn in as and have 3 skills equipped to that role. Naturally, you spawn in with all 3 of those skills in your skill hot bar. Now, when you spawn in as a player role that has NO skills attached to it, and enter a trigger zone that has the following tiles: Only one of those skills appears in the hotbar: The same thing happens if you have in that trigger zone the tile that allows you to change player roles (a role containing skills). Because of this, I believe this is a bug. I would like to get a person from the ylands teams opinion on this please. -
UNDER REVIEW [YLD-24568] Zooming while editing scripts
Azazil00 posted a question in Bugs & Technical Issues
Every now and then, when I'm editing my scripts, the zoom function just stops working and sometimes will randomly return, but a lot of the time it won't. It's rather frustrating as some of my scripts are pretty large. I'm posting it to try and see if it could be any problem on my end. Thanks! -
UNDER REVIEW [YLD-26883] Particles on dedicated server (1.4.1)
Azaren posted a question in Bugs & Technical Issues
Particles on items and characters not work after patch 1.4.0 or 1.4.1 (only on dedicated server,?) In editor and editor test work correctly. -
UNDER REVIEW [YLD-26855] Play Area causing players to get stuck
ocnoglittle posted a question in Bugs & Technical Issues
If players go to the edge of my play area, they get stuck and can no longer move. Luckily most of them can use /killme or a custom control I have set up to move you back to the entrance of the maze, but this is still super annoying. Moving using those methods allows you to move your character as normal again, without restarting the map. -
UNDER REVIEW [YLD-26852] [YLD-26853] Custom Control "Plant" doesn't correlate to planting and seed placement bugs
ocnoglittle posted a question in Bugs & Technical Issues
When using custom controls, plant is actually part of "building." If I uncheck "plant," I am still able to plant as normal. If I uncheck "building-place block" I can no longer plant 🤦♀️ along with all the other building functions that I wanted to keep. Speaking of planting, I also can no longer free-place seeds as just items (not planting) no matter what map (sandbox etc.) 😖 ...I did some more testing and discovered I can scroll through V, then select a different object, then select the seed, then press V again (just watch the video lol). That is definitely not functioning as intended. -
UNDER REVIEW [YLD-26851] Move to inventory tile sometimes duplicating items instead
ocnoglittle posted a question in Bugs & Technical Issues
The move to inventory tile (combined with an event listener that sees if something leaves the inventory) sometimes duplicates the items instead. It seems to have trouble with the whole stack or individual items that don't stack. If it is part of a stack, it works as normal. -
UNDER REVIEW [YLD-26854] Terrain temporarily appearing in holes
ocnoglittle posted a question in Bugs & Technical Issues
Description: I dug a hole in editor, but at certain angles, the terrain reappears. I can still walk through it. The map I sent Adam a while ago (Halloween-published files) is the video, but I'd bet this happens to multiple maps. -
UNDER REVIEW [YLD-26672] Crash with Unity Error message
spiritchaser28 posted a question in Bugs & Technical Issues
So I have been having multiple problems with the game timing me out. I mainly play on YWD servers. Journey to the 12 Kingdoms and Origins. There is now a 5th server for Origins that is only listed in multiplayer lobby (Nitrado server) Anyhow when it goes to time me out or I see the spinning wheel of death...I wait for it to bring me back to the main screen, and sometimes it never occurs. I end up closing the program with task manager when this happens. It just happened again so I decided to come here and attach the input/output logs, but guess what? They aren't in the folder for the time played. I don't always have to close the program this way, but thought you might want to be aware. When it odes timeout again and closes properly I will send you the logs. It's been crashing so much lately that I will add the logs here soon when it does occur again.....fair warning, since the update this has happened so much I think you will be seeing a lot of these logs. (With the exception of the logs that do not save) -
UNDER REVIEW [YLD-26703] Bug with Crushing Damage in Throw command
Azazil00 posted a question in Bugs & Technical Issues
So I was trying to make script with a Crude mace that, on a heavy attack, would launch a large rock forward to hit and damage an opponent. I have made similar scripts a multitude of times, but I wanted this one to deal crushing damage since it is launching a large boulder. I noticed that when I set the damage type to crushing in the throw command, nothing would happen, and nothing in the "On entity hit" and "On ground hit" parts of the throw command, such as particle effects and sounds, would happen either. I tested the same script on other weapons and it was providing the same results, so I changed the damage type next, and after changing just the damage type to Pure, everything started working as intended. -
UNDER REVIEW [YLD-26570] Mast will not place in certain area on Catamaran ship
Jeff Vaughn posted a question in Bugs & Technical Issues
On the left side of the boat, the mast will not place next to the other mast. In fact it "forces" the placer to move to the left and won't allow to place against the other mast. On the other side, it works perfectly. The whole ship, on both sides, is made exactly alike. I can label this as a "game" issue. Three will fit on the right perfectly while, on the left, they won't come close and go "red". The left side was snapped after it moved but, trust me, it won't place on the left side next to the back mast. -
UNDER REVIEW [YLD-26215] When I look at my own creations while logged in on Chrome/Win10 I get this:
RedEagle_P1. posted a question in Bugs & Technical Issues
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UNDER REVIEW [YLD-26211] Creator Club Info
RedEagle_P1. posted a question in Bugs & Technical Issues
Creator Club Info Cannot change profile info. Does accept the changes but on refresh reverts back. -
Hi since a few weeks I cant play anymore I have a crash at launch. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Shader 'Hidden/Ylands/FXAA': fallback shader 'Hidden/FXAA II' not found Unloading 3 Unused Serialized files (Serialized files now loaded: 19) Crash!!! Files included Thanks for help output_log_clean.txt output_log.txt
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UNDER REVIEW [YLD-26213] Join button missing in creator club page on some browsers
RedEagle_P1. posted a question in Bugs & Technical Issues
Join button missing in creator club page on some browsers: -
UNDER REVIEW [YLD-26214] Cannot edit assets, get this error:
RedEagle_P1. posted a question in Bugs & Technical Issues
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UNDER REVIEW [YLD-25769] Can't remove player's skill
F.hao posted a question in Bugs & Technical Issues
When i use remove code to remove player's skill, i found it not work, player still could use the skill. I log all the skill belong player. console says the skill still here. So can you guys know this code is work good? Tomorrow I will send a video here for this problem. -
UNDER REVIEW [YLD-25505] aticfx64.dll caused an Access Violation (0xc0000005)
estebandb7 posted a question in Bugs & Technical Issues
Since I start using windows 10 I got this problem, the game doesn't start and show me a game client error, I find the error log and I want to know what to do, please help I attach the error log files, thank you so much error.log output_log.txt -
UNDER REVIEW [YLD-25476] Old maps seed broken
RedEagle_P1. posted a question in Bugs & Technical Issues
Sometimes we like to work on maps over a of a few months and there can come a lot of issues if changes made impact those maps. In this case we have a older map that we generated a long time ago in which we have been building a city roleplay. Sadly when I opened it today I noticed that all of the trees were displaced from the newly-formed terrain which seems to have appeared differently altogether. Basically I'm thinking that the same seed produces a different terrain and now the trees no longer fit on that terrain. I would really like to see a fix to this as otherwise this map is dead. It seems to me all older maps generate like this. So if you have a map you generated in editor a while back now its terrain/trees dont fit. -
UNDER REVIEW [YLD-25413] Attack command doesn´t work correctly
Azaren posted a question in Bugs & Technical Issues
In my game i try make attack pets only by command, but command does not work corretly. If i go into trigger zone, pets only stay, on second enter pets run away, on thirt enter pets stops again and on fourth enter, pets attacks me. I delete all zones, trigers, script and entities and upload this (bugged?) world PS: In new (empty) world command work correctly on first entering world test.rar