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Found 342 results

  1. So while making my game for the BI competition, I noticed a pretty annoying bug: Lets say you have a player role you spawn in as and have 3 skills equipped to that role. Naturally, you spawn in with all 3 of those skills in your skill hot bar. Now, when you spawn in as a player role that has NO skills attached to it, and enter a trigger zone that has the following tiles: Only one of those skills appears in the hotbar: The same thing happens if you have in that trigger zone the tile that allows you to change player roles (a role containing skills). Because of this, I believe this is a bug. I would like to get a person from the ylands teams opinion on this please.
  2. Every now and then, when I'm editing my scripts, the zoom function just stops working and sometimes will randomly return, but a lot of the time it won't. It's rather frustrating as some of my scripts are pretty large. I'm posting it to try and see if it could be any problem on my end. Thanks!
  3. Particles on items and characters not work after patch 1.4.0 or 1.4.1 (only on dedicated server,?) In editor and editor test work correctly.
  4. If players go to the edge of my play area, they get stuck and can no longer move. Luckily most of them can use /killme or a custom control I have set up to move you back to the entrance of the maze, but this is still super annoying. Moving using those methods allows you to move your character as normal again, without restarting the map.
  5. When using custom controls, plant is actually part of "building." If I uncheck "plant," I am still able to plant as normal. If I uncheck "building-place block" I can no longer plant 🤦‍♀️ along with all the other building functions that I wanted to keep. Speaking of planting, I also can no longer free-place seeds as just items (not planting) no matter what map (sandbox etc.) 😖 ...I did some more testing and discovered I can scroll through V, then select a different object, then select the seed, then press V again (just watch the video lol). That is definitely not functioning as intended.
  6. The move to inventory tile (combined with an event listener that sees if something leaves the inventory) sometimes duplicates the items instead. It seems to have trouble with the whole stack or individual items that don't stack. If it is part of a stack, it works as normal.
  7. Description: I dug a hole in editor, but at certain angles, the terrain reappears. I can still walk through it. The map I sent Adam a while ago (Halloween-published files) is the video, but I'd bet this happens to multiple maps.
  8. So I have been having multiple problems with the game timing me out. I mainly play on YWD servers. Journey to the 12 Kingdoms and Origins. There is now a 5th server for Origins that is only listed in multiplayer lobby (Nitrado server) Anyhow when it goes to time me out or I see the spinning wheel of death...I wait for it to bring me back to the main screen, and sometimes it never occurs. I end up closing the program with task manager when this happens. It just happened again so I decided to come here and attach the input/output logs, but guess what? They aren't in the folder for the time played. I don't always have to close the program this way, but thought you might want to be aware. When it odes timeout again and closes properly I will send you the logs. It's been crashing so much lately that I will add the logs here soon when it does occur again.....fair warning, since the update this has happened so much I think you will be seeing a lot of these logs. (With the exception of the logs that do not save)
  9. So I was trying to make script with a Crude mace that, on a heavy attack, would launch a large rock forward to hit and damage an opponent. I have made similar scripts a multitude of times, but I wanted this one to deal crushing damage since it is launching a large boulder. I noticed that when I set the damage type to crushing in the throw command, nothing would happen, and nothing in the "On entity hit" and "On ground hit" parts of the throw command, such as particle effects and sounds, would happen either. I tested the same script on other weapons and it was providing the same results, so I changed the damage type next, and after changing just the damage type to Pure, everything started working as intended.
  10. On the left side of the boat, the mast will not place next to the other mast. In fact it "forces" the placer to move to the left and won't allow to place against the other mast. On the other side, it works perfectly. The whole ship, on both sides, is made exactly alike. I can label this as a "game" issue. Three will fit on the right perfectly while, on the left, they won't come close and go "red". The left side was snapped after it moved but, trust me, it won't place on the left side next to the back mast.
  11. Creator Club Info Cannot change profile info. Does accept the changes but on refresh reverts back.
  12. Hi since a few weeks I cant play anymore I have a crash at launch. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Shader 'Hidden/Ylands/FXAA': fallback shader 'Hidden/FXAA II' not found Unloading 3 Unused Serialized files (Serialized files now loaded: 19) Crash!!! Files included Thanks for help output_log_clean.txt output_log.txt
  13. Join button missing in creator club page on some browsers:
  14. When i use remove code to remove player's skill, i found it not work, player still could use the skill. I log all the skill belong player. console says the skill still here. So can you guys know this code is work good? Tomorrow I will send a video here for this problem.
  15. Since I start using windows 10 I got this problem, the game doesn't start and show me a game client error, I find the error log and I want to know what to do, please help I attach the error log files, thank you so much error.log output_log.txt
  16. Sometimes we like to work on maps over a of a few months and there can come a lot of issues if changes made impact those maps. In this case we have a older map that we generated a long time ago in which we have been building a city roleplay. Sadly when I opened it today I noticed that all of the trees were displaced from the newly-formed terrain which seems to have appeared differently altogether. Basically I'm thinking that the same seed produces a different terrain and now the trees no longer fit on that terrain. I would really like to see a fix to this as otherwise this map is dead. It seems to me all older maps generate like this. So if you have a map you generated in editor a while back now its terrain/trees dont fit.
  17. In my game i try make attack pets only by command, but command does not work corretly. If i go into trigger zone, pets only stay, on second enter pets run away, on thirt enter pets stops again and on fourth enter, pets attacks me. I delete all zones, trigers, script and entities and upload this (bugged?) world PS: In new (empty) world command work correctly on first entering world test.rar
  18. when the suit shoes are equipped to an npc or player, they are normal, however, when they are spawned as an item, The black on the shoes is replaced with the cyan coloring of the shoe laces.
  19. Tea leaves are showing the incorrect name. They say "larch seed"
  20. I was trying to use a blueprint that included straw blocks. In the past I have been able to make hay by drying grass near a heat source. I tried today and it did not work. I tried both the brazier and the kiln, both I have used successfully prior to update 10.
  21. Hello, I have a little problem since the game update 1.2 the bug starts when I start the game loading goes much faster than normal then after it tells me "FATAL LOGIN ERROR" you could look at the error with the image below, the game this leaves I also put under my output_log and output_log_clean files thank you in advance for your answer output_log.txt output_log_clean.txt
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