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I'm trying to figure out how to load a existing map for a hosting session. It seems currently I can host a private server on my machine for my friend and I however when we are done it saves it to only the single player session. Is there a way to save our map so that we can reload and play when I host again after the initial time?
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so when i die in multiplayer i have to create a new character, is this intentional or a bug thats gonna be fixed? Its annoying because i tame a horse for example, and when i die its not tamed anymore, in singleplayer you can just respawn why isn't this in multiplayer? btw is there a way to set a spawnpoint? for example via a bed or something like that?
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RESOLVED [YLD-8064] 1) creative mode: Cannot paint water texture 2) cannot join or get kicked joining friends multiplayer map.
TheGoodManJohnFarson posted a question in Bugs & Technical Issues
Hello Ane and all, 1) solo: I have an issue with creative mode. using the creator cube and paint/add texture (water) doesn’t work anymore. It used to. Then just stopped. However, the other textures (sand, gold etc) still work. I tried it on multiple surfaces. Any temporary fixes for this? 2) MP: my friends have had on and off luck joining each others games. Sometimes we join and enjoy a good few hours of play, other times we can’t load in, and other times we have the super lag/l along with unable to access inventory bug. Most of the time we just get ‘host unavailable’. this is happening in creative built maps and regular explore mode. Is this a general bug? And is there any temporary fixes. Really enjoy the game however and look forward to enjoying it as much as possible despite the standard EA bugs. Also fantastic job keeping us with updates and helping address issues! -
I'm gonna cut right to the chase. A few days ago me and a buddy played for about 2-3 hours then he started having some problems. Every item he placed was invisible for him, although I could see it just fine. When he reconnected he saw it, but new items he placed were still invisible. I was the host and had no problems. Yesterday I joined his server that he had been playing on for a couple of guys. It started off fine but after a few hours every item I tried to place was invisible for me. The host could see them and a reconnect fixed it until I placed something else. I attached the logs as requested on the Steam forum. Haven't played since we encountered this issue so the relevant info should be at the bottom of the logs(I assume). Thanks. output_log.txt output_log_clean.txt
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Playing as a client on my friend's server, I built a car last night and today it's gone, no trace.
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Hi, I've looked on Twitter and other Ylands sites, but I haven't seen an announcment about servers being down. Both five others and myself cannot see any games listed in multiplayer and all of our multiplayer games say unavailable. output_log_clean.txt output_log.txt
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[Suggestion] Add multiplayer to the Editor
winglessraven posted a question in Suggestions & Feedback
As per the title - I'd love to see multiplayer worked into the editor. It would be great to collaborate with my friends when creating content, so much better to bounce ideas off each other. -
RESOLVED Continue a saved multiplayer world
properpeanut posted a question in Bugs & Technical Issues
So me and my friend started playing today. And when it was time for dinner, we quit and it said that it saved the progress. Now when I continue in that world, my friend can't see it even though I've published it and I can't open any containers placed by him. Is this a know issue? How do we continue on the world that we've spent at least 4-5 hours on? -
Me and my friend discovered some bugs while playing Multiplayer (I try to recreate these bugs with screenshots and videos later): The wooden raft begins to float in the air when the water level gets lower due to digging and building. Sometimes when picking up items, plants etc. you're character gets stuck in the picking up animation or completely freezes. Map resetting when disconnected (known bug) The water has a very weird behavior when the sand beneath it is modified. Sometimes it completely disappears. It also sometimes generates holes in the water. Every time i walk past a sail on a ship i get teleported to the side and fall from the ship. The ship is a little glitchy in general, when im not in control of the ship. (This doesn't happen to the host) Another bug from the ship is that when i climb up the ladder, it keeps the swimming animation until i jump. (This is only visible for myself, not for other players) Sometimes items that are picked up or crafted are not visible until you scroll the inventory. These are all bugs we found for now, im gonna update this post if we find more.
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Hi all, So I've just released a multiplayer game mode that has a lot of cars on it, I have built islands with tracks on them using the terrain forming tools in the editor, and have joined them together with roads. However, so far I've lost most of my cars through them falling through the terrain while driving them on these islands / roads. I've filmed a video that will demonstrate. Is there any way this could be fixed pretty please? It cripples my game mode for multiplayer. It doesn't happen at all in single player on this game mode, it started happening when I joined as a guest to my server running this game mode. Thanks! * Edit Also two more bugs occured while I was testing as a guest on this multiplayer session - While in 3rd person camera view mode, and driving a car, the auto-follow camera view would not trigger, and I was not able to get it to trigger, meaning that I was having to adjust the camera view with my mouse, while steering the car with my keyboard... tricky! This works fine in first person mode, and in single player mode, so just 3rd person as a guest on multiplayer. Secondly, as a guest on multiplayer - driving a car often jolts, visually it looks like network lag, rather than low FPS or graphical lag. Furthermore, the animals do this jolt movement as well.
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I get the "host unreachable" message every time i try to connect to an official server. Can play on some private ones, not all.
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So my brother is hosting multipayer and i was playing in his server and everything was fine until i placed objects/blocks and they vanished. But after that i could still play but i always have to have more than 1 of same objects in my inventory so i could place objects. After playing while i got another bug and only thing i could do is moving ( i couldnt choose objects, place them or anything.) I restarted game and then tryied to re join the server and got stuck at 100%. After that i have not been able to play the game anymore. My brother is hosting server and he can join the game but he cant do anything also. Please fix this!! We cant play this game anymore if you guys dont give us new multiplayer update!
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RESOLVED [YLD-7977] Cant se what is buildt on ship
Nicholas O'Malley posted a question in Bugs & Technical Issues
Hello. I am having some issues with a multiplayer server i sett upp. Me and a friend are playing together, and my friend has to log inn and out to see when something new is buildt on the boat. This sometimes happens on land aswell, but it is constantly broken on the boat.- 8 replies
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I was playing multiplayer (3 people in total). One player climbed to a ship and suddenly he was flying up to the sky and crashed down below earth surface and fell through the world. He then got a message saying he died because of freezing. After this he cannot join the server at all and get's stuck on loading screen (loading game data). Also the animals he tamed before are not tamed anymore, it seems like he was deleted from the server all together. I restarted the game and now no one can join the server even after multiple tries. Before this episode there were some other issues with the ship such as teleporting to land when climbing the ship ladder etc. output_log.txt output_log_clean.txt DxDiag.txt
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Firstly, I bought YLands with a friend and we're really enjoying the game so far.. what we've been able to play of it anyway. I'm not sure what of these issues are connected or caused by the same things so I'm going to just list the issues we've had preventing us from being able to play multiplayer thus far. I've done some searching through the forums here but haven't found an issue that was quite like this so I thought I'd post here as well. Primarily, when he connects to me (and the other way around, same problem) everything seems fairly ok until an issue like the horse camera bug strikes and we need to relog. When one of us disconnects from the other, the person's avatar that disconnected stays showing standing in world like the host doesn't properly recognize them as having left and then when they try to reconnect they never can. So, we can play fine.. until someone leaves. Then we're never able to reconnect on that world again. The horse camera bug (getting off a horse causing the camera to be locked in place and A and D causing the character to spin wildly) was the primary reason for needing to relog, but once we realized that was an issue we stopped getting on horses, obviously. Still though, games only being able to be played once is a pretty major deterrent from long term play. Hopefully we can get a response/fix/workaround soon because we're really excited to be able to work on a world long term. Anything else needed to help narrow down the problem with REconnections? Thanks output_log.txt output_log_clean.txt
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RESOLVED Spawn changed for one player in Multiplayer
shakeupthefirst posted a question in Bugs & Technical Issues
Hello everyone! One of us died while sailing around in the sea - somehow his spawn changed since that. We are currently not able to find him anymore, because we don't know on which yland he is. Did anybody else experience smth like that? Any possible solutions maybe? Thanks in advance Greetings!- 3 replies
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RESOLVED Multiplayer Issues (crashes, general lag, password saving)
daenifae posted a question in Bugs & Technical Issues
I'm not too sure how to help with files etc so my output log is attached. We have to stop playing for a while until some of these are fixed as it is just too unstable, it has become frustrating and it's not fun as a result. We've played multiplayer locally with my PC hosting for a couple of hours, and it has crashed three times. No connection with what we were doing at the time it just randomly crashes. The password doesn't save / the settings for the multiplayer don't save - when you continue, you have to enter the setup details again. The map doesn't save (which is a known issue). There are random lag spikes which make it difficult to play at times, particularly when it happens in the middle of combat. The main issue is the random crashing - whatever is doing this needs to be fixed before we can continue to play, as it's just too difficult if it is unstable. output_log.txt -
Hello together, i have a little problem. I would like to play the game togehter with a good friend. But its not possible that one of us create a game because if one of us want joining the other one, this wont work. Everytime the game says "host unreachable". This happens while joining. He isnt able to join me. I can only join him but the game isnt playable together because of his bad internet . Any idea why the joining dont work (PS: when he trying to join me i lost ca. 50% of data ... Only in ylands. Not in any other game )
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So me and my friend were playing Yesterday, we are on a boat and when i logged on to continue our adventure abit alone i saw him still standing on the boat... i was just wondering, will my friends charecter take damage even tho he is not online????
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currently having some issues with hosting / playing with friends. Fantastic game and wanting to experience it with friends online. There is an error message saying "Host Unreachable" or the loading will be stick on "1000%". Any Ideas or suggestions? Thanks
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I'm loving the game and cannot wait to see where it goes. I think it's an instant classic for me. A few suggestions. Beards! As a man with facial foliage I was a bit bummed to see there are no large beards yet. I would love to see some big, bushy, Tom Hanks from castaway style beards for the male faces. It would also be nice to be able to change the head hair and face hair independently. Secondly, are there any plans to add sleeping to multiplayer? It's unfortunate to have to wait out the nights. Would it be possible to implement a system in which, if all players were in beds, the host could initiate sleeping and allow time to pass for all parties? Love all the hard work going into this game, keep up the fine work!
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Hi all, So due to the fact that there is currently no real way to administer a server (other than kicking / banning etc), and no real way to log who has done what, or when, etc... There is thus no real way to hinder a troll, or otherwise disgruntled person, who seeks to cause havoc and annoy decent players having fun on Ylands. This may all change (hopefully) as we loom closer to the official Steam release, but for now however, passwords on servers are our best option for defence against this maliciousness. So, I host a server / website which will now be online 24/7 (thanks to the excellent work of the Ylands devs for making this possible!). This server will be running an unedited explore mode, and we will only wipe the map if it becomes somehow necessary (unplayable without a wipe). A password has been added to the server, if you would like to play on it, please connect with the pass phrase "ylanders2017". Please note, by using this password to log in to our dedicated server (ylanders.com), you agree to the following rules: (1) "Griefing" / "trolling" that can be proved or witnessed, will result in a ban from the server, and your credentials passed on to other server owners / the community to prevent these actions from happening elsewhere. (2) Item stealing is frowned upon, though as it is vanilla, and nothing is stopping you... you will simply end up with no friends! People should lock or hide things they consider valuable until such time as a land / item protection system is implemented. (3) Killing offline players is frowned upon, though again, nothing is stopping you but the lack of friends that will result. (4) Exploiting a bug can be helpful, so long as you report the exploit to myself, or here on the forums, and stop exploiting it once you have narrowed down the cause of it. (5) Be friendly and polite to other players! If you do not agree with the above rules, please do not log in to our server! If this is not an effective deterrent to the malicious, I may be forced to only pass out the password via Private Messages. If this happens and you can not log in with the current password, please PM me and I will send you the updated password. Any support to this regard from the development team, giving admins the tools to administrate their servers, will be highly appreciated!
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So I held of reporting this untill i managed to check with another host. When your a guest on someones game or dedicated server the messages you recieve on screen for fishing "No luck this time" or whatever it is do not show on the guest screen. On 2 sererate maps each with diffrent hosts we have noticed the HOST infact gets this message on his screen when someone ELSE is fishing. Even if he is nowhere nearby. I would also like to add that many times when on a hosted server as guest that when you are standing on a large ship and drip something on deck or even fish while on deck the objects often seem to fall through boat to the sea floor. Loving this game tho. Wishing the winds at you back in dev and smooth sailing in patching:D
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Currently I can only set a trigger to react to all players, regardless of their role. In order to create team-based multiplayer scenarios it would be very helpful if triggers could be limited by role. For example I just tried to create a trigger that would activate and send a message when players from one team entered the territory of the other team.
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Hello! I've been working on setting up a server for public and friends. Which works fine (port forwarded and all).. But the problem is that when I launch the Server Monitor I can no longer launch the game on the same computer. I also tried nosingleinstance as a target parameter, but that changed nothing. Is there any known work-around? -EDIT; I assume it has something to do of the fact that the sever monitor is also called ylands.exe (?) DePemy
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