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Found 213 results
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Cannot find any structures such as pyramid, houses, all that
Tim118 posted a topic in General Discussion
I got this game 2 days ago and im loving it ive got 33 hours put in to this world so far but I cannot find any structures ive sailed to 5 islands and found none... I have watched videos of people finding heaps of Structures on one island. (I really dont want to restart this world) -
RESOLVED [issue] Cant place Charging Station
YadNiMonde posted a question in Bugs & Technical Issues
Hello, So i managed to find a sufficient amount of Ylandium, and i have enough to build a charging station, unfortunately, wherever i try to place it, it shows with a RED grid all around, no matter where i go, outside, in my house, on top of my house, on my ship (even worse this makes my ship rock and roll like it s going to sink), on a mountain... You name it i tried it all, and when finally, even with the RED grid i try to click to place it,i get either "Location Too Far" even if i try to build just under my nose, or, "There Is Not Enough Space" even if i try to place it in the open... That is all in solo game because as some of you may know by now, MP is a NO NO for me as it is. -
[Exploit/MP Gamebreaking] Protective Barrier does not prevent terrian/item exploitation
Energritz_ posted a question in Suggestions & Feedback
[Exploit/Bug/Protective Barrier/Terrain/item/Glitch] Since there isn't much voice about this issue, ( A few similar posts ) today i did a server spawn area clean up, after the CPU idle % was around 35%, from ~5% initially, expecting the worst and i was not surprised. I currently host a Server for the Public if they so choose to use, i have put [Beta] tags on the server title, so people know what to expect. I personally play on the server, knowing full well things can break, however i do not live on the spawn island, so i don't have these issues. Note: All these places in theses pictures are under a Protective Barrier, people have added their own flare to other peoples areas. This exploit would need to addressed ASAP or Dedi Servers ( especially public ones ) will not survive and die out. eventually. ( These areas have now been cleaned up by me in the editor, which took 1-2hrs to complete , thankfully its a small server after the cleanup, CPU returned to around ~8% idle ! ) Below is an example of people not knowing about the issue at hand, unlucky for the owner left a stairway to the roof. These are players who are not at spawn but not far from it either. Another house taken advantaged of A shed house of the first picture.. And lastly a WIP underground base.. now ruined.. -
RESOLVED Large Ship Capsized during building...
Kathryn Davidson posted a question in Bugs & Technical Issues
I love this game and love the exploration side of it most. But this last time I was in the process of building up a large ship. I was about 2/3 finished when I was launched into the air. I was walking up stairs, wanted to jump one, and was launched into the air. When I came back down onto the ship I had lost three hearts and the ship leaned and shimmied to the side. I hit something else and died, plunging to the bottom of the water. That wasn't the awful part. My ship was completely turned onto its side. There is no way I can think of to fix this. I don't mind dying because I have become a pro at recovering from it. But I can't rebuild yet another ship. Can you please help me? Can you at least tell me what the heck happened that makes sense? My character has never been launched like that before today. Attached are the files requested output_log.txt output_log_clean.txt -
the large ship still cant have things placed on it. it doesnt move around as much with the latest update when you try build on it, but it always claims location too far
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Hey I just encountered a bug that never happen to me before, I'm trying to go to workshop and auto login prompt pops out, then I tried to login. But it says like the picture, I tried clicking the G+ but the result is still same. I don't know why. Ignore that bad sensor, I need to hide my email address.. Are you still working on the website or it's bug, devs? Thanks
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RESOLVED Sandstone ramp blocks require chisel as material
RoraxPlays posted a question in Bugs & Technical Issues
Two Sandstone Medium Ramp blocks require the iron chisel as a material rather than a tool. The entire iron chisel is used to create a single Medium Sandstone ramp Block. There are two recipes this occurs for as far as I can tell, The plain Sandstone ramp and the convex corner ramp block. Both are medium recipes. -
When using the paint gun, I can choose one of the color squares in the simple pallet to select. When I select the white box it puts the 255,255,255 in. However it will not paint unless I reduce at least one of the three to 254, For me I will never know the difference in white by 1. Really enjoying the game.
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We are just building a map full of explorable locations and discovered that you can not erase the ship parts for the front and back of a big ship if you drop them on the ground. We tryed in editor and in the normal explore mode by annihilator and hammer, nothing worked to get rid of them. I also tryed different ways in the editor of erasing by right clicking the object and go on delete and by pressing the remove key on the keyboard, they got invisible if we went out of render distance but were back when we logged back in. Ship Hullaft, Ship Hull Fore can not be deleted if you drop them on the ground!
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I do not know what we have done, but the game has broken for me, not for other players though. I've built a ship and made cannons on it, while using a cannon, I suddenly got stuck in the ships hull. I tried /unstuck 0 and that made things worse. I cannot move, even after a relog, I am in the same position. I think we found a pretty critical bug. I am not sure if that's something you're interested in seeing logs from, or even joining the server and try and use the ship yourself. I just crashed the game for another player as well. Seems like I've made the ship of doom! If someone wants to see the bug in real life, I'll gladly give you our server name and password. After getting stuck, we managed to get free with /unstuck 0, but could not move from there until getting killed. Going over to the boat, will get you stuck again, just by being near it. For some odd reason, the VOD is not visible on the streaming page, I've asked support about it, cause everything was recorded. When I have the VOD, I'll post a link here. output_log.txt error.log
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RESOLVED [YLD-8303] Problem with placing objects on a ship
DSunshine371 posted a question in Bugs & Technical Issues
I decided to build a ship together with a friend. we built it. But then when we decided to build a second mast, a bug occurred. Now when I try to build any element, writes:: "location is too far" or "there is not enough space". Even in the process of building the ship throws in different directions. Sorry for my English, I'm from Russia and use the translator) output_log.txt output_log_clean.txt -
On dismantling this alchemist pants, it gives acai berries instead of rags. The shoes gave rags, but im not sure of the other sets. This was found in the map, not crafted.
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I traveled so far from my Island, to discover map. I arrived to Ice Island, all normally, but when i went to return to my island, the ship didnt twist, only go forward and backward. I decided to change the wheel, but when i gonna place it, the ship start do strange things Ylands_Ship_bug.rar
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RESOLVED [Solved] Menu not loading - only black screen
stephenhorton posted a question in Bugs & Technical Issues
I'm trying to open ylands through steam but it's only opening the game window - never loading anything. I tried opening it a few times, restarting my machine between tries, and also left it for a while in case it was just loading, but I'm getting the same each time. I've not played it since before Christmas, and today got windows updates and the ylands updates. Anything anybody can suggest would be great - cheers output_log.txt output_log_clean.txt -
RESOLVED MP Ship-related issues for client (not Host)
BellaAssunta posted a question in Bugs & Technical Issues
My sister is hosting the server, I am the client. We have both had issues getting stuck inside the ship when we somehow walk into it the wrong way. She was able to quit out and move the ship in the editor for her own character and once the ship was moved she was unstuck. My character got stuck in the ship and she can't find my body in the editor, so not sure if moving the ship this time will help or not. Being stuck in the ship appears to prevent my game from loading as well, unless that's something else that is totally unrelated. Update: After she tried moving the ship in the editor (though she still can't find my body), I was able to load in, but it demanded that I make a new character - and when I did so it did the "frozen at the character creation black screen" thing. So...not sure how to get into game now... ::sigh:: ...After, like, 30 hours of game play. I think there needs to be an "unstuck" command or something that we can somehow issue to the game to get ourselves out of these terrain glitches and such. Probably not an easy thing, by any means, to implement - but if it's doable, I'm sure it would be greatly appreciated by the community. Another ship-related issue I keep having, as the client, is that every time I walk away from our ship to explore something and come back, it is just a dark black, seemingly un-rendered hull with no sails or ladders or any chests or anything built on it any more. The host, my sister, says it still renders for her and works okay, but it is just an empty black hull for me almost every time I walk away from it and return - so i can't access anything on the ship or even get on the ship itself, I just get stuck in it. ::shrug:: Not sure why that is. Attached are my own output_log and output_log_clean - not sure if those are helpful or if you have to have the host's logs. Thank you! output_log_clean.txt output_log.txt -
RESOLVED Seed Packet Box Infinite Planting Exploit
XHawk87 posted a question in Bugs & Technical Issues
Build: 0.6.2.42636 Hosting Multiplayer: Not dedicated What Happened I was playing multiplayer (not using DS) with a friend and had just started using the Seed Packet Box. I placed 3 groups of 60 cotton seeds into the seed packet box and kept them in separate stacks, ready to plant 3 plots of 60 cotton. I dragged one of the three groups of cotton seeds onto my avatar from within my inventory to equip it, and used hotkey 0 to start planting. I found that the number of seeds in that hotbar slot did not decrement as I planted them. I assumed they were being fed in from the other groups of seeds in the seed packet box, but after planting all three plots with 60 seeds each, all 180 that I had, I still had two full stacks remaining in the seed packet box, and could still plant more. What I expected Planting seeds from the seed packet box should decrement the correct seed stack until it is gone, after which you can no longer plant until another is equipped. Steps to Reproduce Open the editor Place down a Seed Packet Box and 2 cotton seeds Test the scenario Pick up the seed packet box and cotton seeds Drop the cotton seeds into the seed packet box Enter the seed packet box and separate the seeds into two stacks Drag and drop one of the seeds onto the avatar to equip it Exit the inventory Switch to cotton seed on your hotbar Plant an unlimited number of seeds -
First I'm sorry for the tittle, I just don't know what a correct tittle for this bug, I searched this kind of problem but can't find anyone post it, please tell me if I'm wrong. So the problem is the saloon door feels like invisible once you place it, you can see texture and mesh of Saloon door placed at where you want, but it act nothing. No button indicator to open it, and you can walk through that door. I thought saloon door will swing when you walk to it, I guess I'm wrong.. Here some pictures of it:
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RESOLVED Bug: Protective Barrier does not protect from PvP while offline
Whane The Whip posted a question in Bugs & Technical Issues
According to the in-game help, the protective barrier, when active, will protect the plot owner from damage by other players while offline. However on the official NA 4 server I had an activated protected barrier and was within plot while offline and I was still PK'd. When I logged back in on the NA4 server I was even able to catch the name of the person that killed me.- 8 replies
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- pvp
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Items in bold are in my opinion, the most critical issues. GENERAL BUGS When destroying a ship, the sails, ladders, anchor switch, and helm control should also destroy. (Currently they float in the air where the ship once was) Sometimes items in inventory will vanish but still occupy the space. So users will see a warning message about there not being enough space, even though there is at least one empty slot. When dropping a miners hat on the ground it will sometimes sink showing just a tiny bit of the upper portion of the hat that is too small to interact with. When placed on blocks, it will pass through the blocks to rest on the terrain below it. EVERYTHING WRONG WITH MULTIPLAYER It takes too long for the server to register that a user has logged off, thus they can be killed long after they have logged off, even behind a BP. Locks for helms are useless outside of a PB, this means any ship can be stolen easily; it only takes a few wacks with a stone hammer against a locked helm to destroy it, then a new helm can be added and the user can run off with the ship. Griefers like to point them away from the island, open the sails, then jump off and swim back to the island letting the ship sail away. Lag gets worse as the server gets older, so any new server has a limited life span, often very short. Unless the server owner spends a lot of time removing trash from the ground that has been left all over the island. Dead bodies from murdered and starving offline players does not help either, esp since they cannot be removed in-game. Junk items should auto despawn after x number of minutes, this includes wood chunks, bark, sticks, unplanted seeds, sap, broken grass, etc... Basically, anything that can be easily regenerated. Limited items such as stones, iron, and clay should not despawn. The size of the save file also seems to contribute to lag, or the size of the file is an indicator of things happening in-game that contribute to lag. Dead bodies cannot be removed if the player never logs in again. So anyone killed within a PB gets to remain a perm structure for the plot owner to stare at. Even the admin remove tool will not get rid of them. Dead bodies are also blamed for excess lag. In short, a corpse should disappear within minutes. Followup: We now know that player data is tied to a player body. So if you delete a corpse using the editor, you delete all player data and when that player returns, s/he has to restart. We need an option to remove a corpse without removing player data AND a choice to remove both the corpse and the data. We need to be able to see the latency to servers when browsing the list of servers. By default, the servers should be ordered according to latency. Currently the default is by game name I think. Ordering the list of servers by the number of players does not seem to work. It's possible that it is ordering by the total number of players that have ever joined the server rather than the current number of players logged in. BUG: In MP, items placed using free-placement-mode on the ship sometimes instantly vanish rather than being placed. BUG: Hitting a bird with a ship results in all kinds of madness, somehow a tiny bird is able to create chaos on a ship. BUG: Maps reset with a relog. This is a non-issue atm because map data gets saved for each user in the game save file and a lot of map data in that file can drastically effect the performance of a DS. Ideally, the issue of map data storage should be addressed before stabilizing the map in MP game. BUG: Ships can sometimes be turned on their side by jumping down on them from a fair distance. This seems related to the seagull bug - essentially, if something hits the ship hard enough, it can be pushed into a position that renders it useless. I don't know if this is an editor issue or a DS issue. If I create a trigger in the editor to display a message, it works fine in single player. But when I pull that map into a DS, that message will no longer appear. Other triggers will work, for example: spawn entity. THE EDITOR Key mapping in the editor should be 100% independent from keymapping in the game. With my custom key mapping I use my mouse buttons for movement but this interferes with the editor so I have to constantly change key mapping when going back and forth between the editor and testing the map in-game. There is an editor section of the keymap, but it alone should be used when in the editor, instead it *and* the other controls are used. In the editor, add the ability to include the broken protection barrier to a player inventory. (This is very important for creating custom MP players) BUG: In the editor, there is an option to edit the HP of items placed in the world. However this does not seem to function in-game. No matter what value I enter for HP, the default HP is registered in-game. You can test this on the lantern which can be broken with just a few bare hands hits, even if you give it 15000 HP which is the same HP as a ship, it will still break right away. I would love to see a trigger option for "remove entity". MY WISH LIST An option to exit a game without saving progress (this can help alot if a bug is encountered during a play session). Custom key mapping should be 100% reflected in the displayed tool tips. So if the tool tip normally showed left click but custom key mapping is left-shift, then the tool tip would correct to show left-shift too. Edit: This seems to work as expected for keys, but it does not work when customizing the mouse. Pots don't work as expected. I should be able to plant a seed *in* the pot. Currently, planted seeds touch a pot but are not *connected* to it mechanically. You can see this if you try to plant a seed on a pot that is on a boat, the boat and the pot will move, but the planted seed will remain there floating. I Would like to see an option to "pin" tool bar items in the top row of my inventory so that my tool bar items are not scattered around my inventory. Please add borderless window option (forever requested, in any game ever made). I'd like to see an option to disable the incredibly annoying screen flashing when freezing. Edit: This has been addressed by the devs, looks like they are planning for a fix I would like to see the water level even out to a default level when editing the stuff below the surface. Any removal of dirt or sand changes the water level locally. If I swim out 30 feet from shore, drop a couple of dirt, then dig the same dirt, there is now a large perimeter around that spot in which you can see that the water level is lower than the rest. In most cases there are multiple layers of water. This makes it difficult to build oceanic bases unless those base builders are okay with things looking odd or make it a point to never remove dirt or sand from the ocean. But in most sandbox games, players want their areas to look nice and the option to dig anywhere. I would like to see two additional support forums on the community site, one for servers and one for editors. Editors can work together to help troubleshoot editor issues and ask/answer questions. The server section can be used for the owners of servers to promote and discuss their public and private servers. The workshop site should allow for textual content by the author when posting a scenario and commenting by scenario subscribers. Some scenarios might need a guide but there is no room for text beyond a tiny 250 character description. Feedback would be nice too, especially for improving the scenario. Rating the scenario is nice but it doesn't offer insight on how to improve it and for this subscribers should be able to comment. I wish we had the option to map our keyboard for emotes. The radial is nice for controllers, but I should be able to map a key to my keyboard too for a one-press function. It takes way too long to pull up the radial and select an emote. Some new commands for DS admins: /setborder to set a limit on how far players and objects like ships can pass - can help with performance issues. /removeall <item> to quickly remove every type of a discarded (not placed) items, like debri from mining and tree chopping. /removeallhere <item> same as the former but removes all of an item currently loaded within a preset distance from admin. FIXED: OPC Starvation. (OPC = offline player character) Issue with players hiding behind fluid names to grief servers. This was fixed by adding the ability to ban a user by Bohemia ID. Ladder teleports users to other random locations. Within a BP, accidentally using a hammer on a container will cause all items in the container to vanish. Items in the container should return to player inventory or drop to the ground. I'm repealing this suggestion because it's the only way to get rid of stuff en-masse. For example, if you have a stack of 1000 sand in your inventory, have fun clicking 1000 times to destroy it, or place it in a basket protected by an orb and then hit it with a hammer. Forced new character when old character is still alive and well. WISH: I wish the helm and anchor switch could be *centered* on ships. - I'm repealing this because this is already possible by going into first person to use absolute positioning. Limited resources are fine for single player, but in MP, anyone that has not joined a new server early on, will not get clay or cloth unless at the mercy of other players. This is not "fixed" but I removed it from the list because I'm convinced that the Explore map was not designed for MP and this issue can be resolved with a custom world made with the editor. Boats cannot be protected with a lock. Finally fixed! Yay! The Protective Barrier (PB) does not prevent editing the land, thus any base can be griefed. A nice looking base that took hours or days to create, can be ruined in a matter of minutes. If the base is on water, or on a shore, the water can also be glitched by simply digging in the water. Fixed in 0.7. In the editor, add an option next to the "pickable" option for "can't be destroyed". This means lanterns can be protected too (An issue with glass items in 0.63). Added in 0.7.
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Hi, I was playing with my friend in multiplayer. I got kind of lost and when I found our ship, It was completely bugged (see screenshots). I tried to run on the ship and got stuck. When I tried to write the unstuck command, my game got frozen in chat and then crashed completely. It only happened to me, my friend (as the host) saw the ship normally. Thanks. 2017-12-29_194208.zip output_log.txt output_log_clean.txt
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RESOLVED Indefinite save game time after logout: Mostly white game save screen does not disappear/exit
bitminer posted a question in Bugs & Technical Issues
When exiting game the mostly white game save screen does not terminate or seem to exit ever. Screen seems to be up indefinitely. Not sure if it is saving my hdd to the cloud here or what. This is the early access version on Steam: Build 0.6.2.42636 (countless colors) -
Hello, here are some bug saw in game (with *). As well as what ideas for Dev. (with -): * When cutting a large tree, the cutout pattern passes over the character. - Add a backpack for exploration. - Change the animation with the axe, the one with the hammer is more like. - To be sick when you eat bad berries. - Be burned when passing by a fire. - Too much food can make us sick. - To tame a wolf like a dog as well as a horse.
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RESOLVED [YLD-8182] Map not updating after long play bug
ComR posted a question in Bugs & Technical Issues
Hi, I played third time in Exploring Mode and in every game, after exploring big part of the Ylands, map suddenly stop to be updated. Map shows where you are and what are you looking at, but it's not drawed. It's not showing new places, not removing fog of war. I discovered that it revealed part of the map is always a square... So, map is working properly, you can see your map and then suddenly map "ends". Sometimes you can move explore something to the left West from you, but you cannot do the same on the Eastern part of the map. It looks like half of the map is possible to explore, but everything to the East ofcertain point isn't. Also, I realise that map is cut into tiles. If you are in the same cell, you can reveal some teritory to the West of you, but if you leave that "working" tile" - map isn't revealing at all - nowhere. Another problem with map appears when you die. In most cases map is incomplete and even my own Yland is covered in fog of war again. Additionally sometimes maps shows wrong tiles - I can see fragment of the sea and land of some other yland in the millde of my yland. Tile is square, rougthly 1/3 lenght of middle size Yland (64-128 ground tiles wide?). -
I started a discussion on Steam(link to the discussion: http://steamcommunity.com/app/298610/discussions/0/1620599015883685394/?tscn=1514257809 ) with the same title as this one and, after several people answered, came to the conclusion that after placing the computer on a ship it will glitch the boat and cause it to not turn left or right. I didn't create a backup save to go back to so now I am stuck with a boat that I worked on for hours that can only go forwards or backward. Is there a way I can remove the computer from my save, or remove it from the game entirely. If I could, I could remove the computer, go into the world and save it without the computer, create a backup, and reinstall the game so the computer is back. But, I don't know if that would break the game/save and cause an even bigger problem because there is an item missing. I can't just go and break it because it disappeared, but maybe there is a way to make it reappear. But I don't know it if there is. These are the only things I could think of with my limited computer skills. Is there any way I can fix this? If not that is okay, but I would love to know if there is.
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RESOLVED [YLD-7716] Walking on ship in multiplayer glitching
Alddar posted a question in Bugs & Technical Issues
Hey, I came across a weird issue. When I am connected to my friend's server and I walk around a large ship, I get teleported all over the place (even off the ship). I tried to capture the problem on a video.- 4 replies
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