Jump to content

Search the Community

Showing results for tags 'UNDER REVIEW'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ★ Dev Announcements ★
    • Community Rules & Guidelines
    • Dev Diaries
    • Changelogs
    • Ylands Creator Competition
  • Ylands Discussion
    • General Discussion
    • Suggestions & Feedback
    • Localization
  • Support
    • Bugs & Technical Issues
    • Community Tutorials
  • Exploration
  • Editor
    • Editor Suggestions
    • Editor Help
  • Community Corner
    • Community News
    • Off-topic
  • Ylands EDU
    • Ylands EDU - Alfa
  • Removed's Forum
  • New Realm Entertainment's General Forum
  • New Realm Entertainment's YLands Editor
  • Kysen's Suggest A Video For Me!
  • Kysen's Forum
  • Ylands Ylander's Forum
  • Hermitland State's General Discussion
  • Flintlock Trading Company's Colonial Interests
  • Flintlock Trading Company's Membership Application
  • Flintlock Trading Company's General Discussions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 446 results

  1. When the ore is in soft soil like dirt or sand, it's possible to indefinitely dig with the pick and then flatten back the surface with the shovel. The ressource doesn't deplete. I just got 56 coal from the patch on the screen captures and the patch is still intact.
  2. On our DS this issue seems to only apply to me (4 person server through g-portal). There is a specific area (it appears to be a straight line that extends out horizontally from my position in the video and I don't know how far it extends) near/in my barrier that will always cause me to disconnect and causes the HOST UNREACHABLE screen. This issue only occurs when I run out towards the sea, not inwards towards land. The issue seemed to appear on or around the time that I built a wind turbine and lamps. I attempted to remove them to resolve this issue, but this had no effect. Please see the attached video for reference. output_log.txt output_log_clean.txt
  3. Hi, I built a ship from the small hull, with fore and aft pieces, 2 large sails, helm and anchor. Both the helm and the anchor are on platform above ship, all other pieces are on hull. There was no issue with the ship when I'm near the starting island. However, as I get further away from that island the ship becomes less and less responsive to the helm to the effect that I am unable to steer the ship effectively. As an example, I ran with sails down and an adjustable spanner on the "D" key to turn right for nearly 2 hours and in that time I turned through approximately 90 degrees. This happened before Christmas too, but in that instance I was able to get the ship back to the start island where the steering becomes "normal" again. Now, the same save game, the ship is far to the East and South of the home island and I have all but given up retrieving it to be frank. I have read similar problem occur when a computer is placed on the ship. I have yet to find the computer, but I did free place a copy of Alice in Wonderland book on a desk in the ship cabin. The book disappeared and I thought nothing more about it - it is EA after all and bugs are expected Please find attached the log file requested. Also a crash dump from 6th Jan (might or might not be related). I cannot find the save game file. Please advise where this is located and I will upload it. output_log.txt output_log_clean.txt 2018-01-06_174538.zip EXPLORE.ylandsgame.zip
  4. Mailman-95783b10849e5f3e

    UNDER REVIEW [YLD-8307] Ship get´s black

    Hi, We have much fun with this game but there are some issues For example, when you are on a new Island and you go out of the vision from the ship. when you come back the ship is only a black hull.. when you leave the Server and coming back, ship is ok again. Do you need something more? Thanks ! Chris
  5. Normally I always play Ylands on my PC, but last weekend I was away and only had my laptop with me. So decided to play some Ylands on my laptop. Logged in with my Steam account that I normally use on my PC and to my surprise I could actually load up my single player world and continue with where I left off. After a few hours decided to stop and let my character in a seating position sit next to my house, and logged off. So, now I'm back home and wanted to play Ylands again on my PC. Started it up and entered my world. When the world was loaded though it showed me the character creation menu, I figured I must have died when I was offline because i saw some post here where this has happened to a few people in multiplayer. well bugs and glitches can happen in early access so no worries I will just create a new character get to my house and pick my stuff back up. But her comes the sad part, I got back to the place where I last logged of and there was no stuff there at all not even a stone with my name on it. But now I gets interesting. 2 days ago I still had all my stuff in my inventory on my laptop. Now 2 days later when I started the game up it was all gone. So decided to do some testing what if I started Ylands up on my laptop what will happen then, will it all be gone there as well. Remember that at the beginning off this post I mentioned that I logged of in a seating position next to my house. well, when I opened the world on my laptop my entire inventory was empty which is what I expected but now my character was in the exact same position sitting where i left him 2 days ago. I have no clue what caused this bug, the only thing I know is that I've lost all my stuff and my Ylands has turned into some weird parallel universe. I'm scared.
  6. When passing through a doorway I'll stick for about a quarter second. Also happens with any other 6 block high passageway. 7 is fine but no doors that big yet
  7. At 4k resolution, the left scroll bar in the stone chest is off the screen and I am unable to scroll to the last three items in the container unless I change resolution. Basically the window that pops up appears to not be centered and too far to the left. Thanks for taking the time to read this and if I missed this in the forums already, I apologize. I did search first! First image is at 3k, and the second image is at 4k (Windows 10, Intel processor, NVIDIA 970 GTX).
  8. Hi, I played third time in Exploring Mode and in every game, after exploring big part of the Ylands, map suddenly stop to be updated. Map shows where you are and what are you looking at, but it's not drawed. It's not showing new places, not removing fog of war. I discovered that it revealed part of the map is always a square... So, map is working properly, you can see your map and then suddenly map "ends". Sometimes you can move explore something to the left West from you, but you cannot do the same on the Eastern part of the map. It looks like half of the map is possible to explore, but everything to the East ofcertain point isn't. Also, I realise that map is cut into tiles. If you are in the same cell, you can reveal some teritory to the West of you, but if you leave that "working" tile" - map isn't revealing at all - nowhere. Another problem with map appears when you die. In most cases map is incomplete and even my own Yland is covered in fog of war again. Additionally sometimes maps shows wrong tiles - I can see fragment of the sea and land of some other yland in the millde of my yland. Tile is square, rougthly 1/3 lenght of middle size Yland (64-128 ground tiles wide?).
  9. Game started fine past 2 weeks but now when trying to launch, just get small white Ylands screen that has a newspaper like icon in middle and nothing happens...Steam account says game is running but nothing shows...didnt have this problem earlier...when I close this small blank white screen , it says the game has crashed...not sure what changed to make the game no longer work..tried uninstalling both Ylands and Steam and reinstalling but still wont work...any suggestions? output_log.txt DxDiag.txt
  10. Hey, I came across a weird issue. When I am connected to my friend's server and I walk around a large ship, I get teleported all over the place (even off the ship). I tried to capture the problem on a video.
  11. I put a wind turbine on a large ship and was powering a charging station. All was working as it should. I installed a splitter and then an energy stove. If I link the stove, the charging station shuts off. The output of the turbine is 20. The consumption of the charging station is 10, the stove is 1 and the splitter is 1for a total of 12 units of power. It doesn't matter what order I link the stove or charging station. The stove always works. The charging station only works if the stove isn't linked but still works if it is connected via the splitter. Am I missing something or is this a bug? Thoroughly enjoying the game! Thanks output_log.txt output_log_clean.txt
  12. Sorry if my English not quite good enough. It happen when we (about 4 players) build a ship not just a small ship , large ship too. And we all sail together.But it happen when other players log out and stay in a ship ,We sail back to home when they didn't log in to server and when they want to come in to server , it's alway Freeze and crash the game, also broke my direct3D (i don't know it happen because my pc or the game) So i must restart my pc and start the game over and over (about 10 times) , but it's in the same way "Crash" . I don't know what's a problem but i think it happen when player's model and player's that log out in last time position dosen't in a same position such as , Player A logout while he stay in a ship (in a location far away from home) . Then, Player B (host) sail back to home . When Player A log in back to server. Host go crash. Please fix this bug . i don't wanna create another server again T_T (It's happen only player who stay in a ship)
  13. Loading up a new gam since the 12/19 update, I have noticed that my bottom hotbar is out of frame. I can only see the very top portion. Tried changing resolutions and experienced the same behavior. Included a screen shot. output_log.txt output_log_clean.txt
  14. The second player on a Hosted World cannot save the Updates to their Map. They are always reset when then player disconnects. The Host of the world's map always saves. I'm always the second player and it's annoying having to remember which islands are N, NNE, NE, NEE, E, SEE, SE, SSE S, SSW, SW, SWW W, NWW, NW, NNW and back to N. Makes navigating very rough and a bit annoying.
  15. Just got the game, When ever I try to start my game, it goes to black screen then crashes, I've tried to reinstall the game, restart the game and verifying it. I have attached the "error" and "output_log" and DxDiag result below DxDiag.txt crash data.zip Thanks in advance
  16. While chopping down trees I noticed frequent audio stutters when the tree broke apart into logs. After a few consecutive trees, instead of the sound cutout, it was a CTD. output_log.txt
  17. Hello! I mentioned in another post how some blocks were duplicated in the editor as if an older save was merged with the current save. I have a save file with a prime example now so you can see what I mean. I saved the game at some point with part of the hull painted white. I then changed some blocks around the mast area, like adding a door, and re-painted most of the hull in a brown-ish color. As you can see in the save file, the paint has been reverted to the white paintjob and the mast area has both the layout from the save with the white paintjob and the layout from the new paintjob at the same time, with blocks glitching in to eachother. I just thought I'd share this before I continue and delete the duplicate stuff. The extention has been changed to .txt to be able to upload. Just change it to .yland. SHIP_2_.txt
  18. I'm gonna cut right to the chase. A few days ago me and a buddy played for about 2-3 hours then he started having some problems. Every item he placed was invisible for him, although I could see it just fine. When he reconnected he saw it, but new items he placed were still invisible. I was the host and had no problems. Yesterday I joined his server that he had been playing on for a couple of guys. It started off fine but after a few hours every item I tried to place was invisible for me. The host could see them and a reconnect fixed it until I placed something else. I attached the logs as requested on the Steam forum. Haven't played since we encountered this issue so the relevant info should be at the bottom of the logs(I assume). Thanks. output_log.txt output_log_clean.txt
  19. Every game I make or load for some reason the right stick of the XB1 controller moves very slow Even set to only gamepad and set to 10 tried to reinstall game and controller I'm lost here. No clue why this is going on. here are the files Initialize engine version: 5.6.3p2 (b3d7a6428558) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 4600 (ID=0x416) Vendor: Intel VRAM: 1136 MB Driver: 20.19.15.4549 Begin MonoManager ReloadAssembly Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\LitJson.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\udpkit_wp8.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\udpkit_wp8.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Unity.IO.Compression.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Nat.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Nat.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\HeadlessServerMonitorShared.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\HeadlessServerMonitorShared.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain - Completed reload, in 0.036 seconds Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.dll (this message is harmless) <RI> Initializing input. <RI.Hid> Failed to create device file: 3 The system cannot find the path specified. (Filename: Line: 54) <RI> Input initialized. desktop: 1920x1080 59Hz; virtual: 5120x1080 at -1920,0 <RI> Initialized touch support. UnloadTime: 1.272266 ms GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'SceneManager') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.215816 ms Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Accessibility.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.WebBrowser.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Posix.dll (this message is harmless) Unloading 5985 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 53.355213 ms (FindLiveObjects: 1.610111 ms CreateObjectMapping: 1.709754 ms MarkObjects: 45.620686 ms DeleteObjects: 4.413374 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 50.255157 ms (FindLiveObjects: 5.340097 ms CreateObjectMapping: 0.655591 ms MarkObjects: 44.220127 ms DeleteObjects: 0.036778 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2474 unused Assets to reduce memory usage. Loaded Objects now: 20570. Total: 90.095268 ms (FindLiveObjects: 5.706595 ms CreateObjectMapping: 3.005541 ms MarkObjects: 80.578293 ms DeleteObjects: 0.802703 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.785519 ms Unloading 4390 unused Assets to reduce memory usage. Loaded Objects now: 43269. Total: 226.227753 ms (FindLiveObjects: 4.163624 ms CreateObjectMapping: 4.083226 ms MarkObjects: 192.255035 ms DeleteObjects: 25.725010 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43270. Total: 211.854782 ms (FindLiveObjects: 14.864775 ms CreateObjectMapping: 9.658532 ms MarkObjects: 187.222000 ms DeleteObjects: 0.108623 ms) Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/libc Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/.\libc Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/libc GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'SceneManager') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 178.273804 ms Unloading 6438 unused Assets to reduce memory usage. Loaded Objects now: 32103. Total: 132.228012 ms (FindLiveObjects: 2.448310 ms CreateObjectMapping: 3.667548 ms MarkObjects: 82.965019 ms DeleteObjects: 43.145863 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32104. Total: 110.629860 ms (FindLiveObjects: 10.556602 ms CreateObjectMapping: 11.830579 ms MarkObjects: 87.723930 ms DeleteObjects: 0.517887 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 2f50 -> priority: 1 Thread -> id: 3688 -> priority: 1 Thread -> id: c8c -> priority: 1 Thread -> id: 296c -> priority: 1 the output clean one YlandsLog {} [IN] Ylands Version: 0.6.1.42165 [IN] command line arguments: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands.exe [IN] Logging On [IN] Loading Scene Starter [WN]U The referenced script on this Behaviour (Game Object 'SceneManager') is missing! [IN] Initial config: analytics.enabled (Bool/Default): True assetStore.linkNoteShown (Bool/Default): False assetStore.previewCharFemale (Bool/AccountIni): False audio.master.volume (Float/AccountIni): 1 audio.music.customEnabled (Bool/Default): False audio.music.volume (Float/Default): 0.65 audio.sfx.editor.volume (Float/Default): 1 audio.sfx.volume (Float/Default): 1 charCreation.favorite.created (Bool/AccountIni): True charCreation.favorite.hair (Int/AccountIni): 2 charCreation.favorite.hairColor (Int/AccountIni): 15 charCreation.favorite.head (Int/AccountIni): 1 charCreation.favorite.isFemale (Bool/AccountIni): False charCreation.favorite.name (String/AccountIni): Jack charCreation.favorite.skinColor (Int/AccountIni): 1 codexTopicRead.charpanel (Bool/AccountIni): True codexTopicRead.crafting (Bool/AccountIni): True codexTopicRead.cube (Bool/AccountIni): True codexTopicRead.sail (Bool/AccountIni): True codexTopicRead.terrain (Bool/AccountIni): True codexTopicRead.wellbeing (Bool/AccountIni): True controls.camera3rdYInverted (Bool/AccountIni): False controls.camera3rdYInvertedGamepad (Bool/AccountIni): False controls.cameraDefaultIsFPS (Bool/Default): False controls.cameraFPSYInverted (Bool/AccountIni): False controls.cameraFPSYInvertedGamepad (Bool/AccountIni): False controls.combatmodeToggle.tools (Bool/Default): True controls.combatmodeToggle.weapons (Bool/Default): False controls.controllerSelectionIdx (Int/MachineIni): 0 controls.gamepadSensitivity (Float/MachineIni): 5 controls.mouseSensitivity (Float/MachineIni): 5 debug.freeCamRotEnabled (Bool/Default): False ForceSynchronousSceneLoad (Bool/Default): False gameplay.autosave.enable (Bool/Default): True gameplay.autosave.periodSeconds (Float/Default): 180 general.lastYCreated.biomeAreaID (Int/AccountIni): 2 general.lastYCreated.latitude (Float/AccountIni): -1.5 general.lastYCreated.longitude (Float/AccountIni): -61.3 general.lastYCreated.size (Float/AccountIni): 2 general.lastYlandSelected.name (String/Default): general.yCreating.datetime (String/AccountIni): 2015-07-01T08:00:00.0000000 general.yCreating.nsaame (String/AccountIni): Mine general.yCreating.seed (String/AccountIni): YHKEQMC graphics.AOType (Int/Default): 0 graphics.camFOV (Float/MachineIni): 40 graphics.cloudsVisible (Bool/Default): False graphics.enviroDynamic (Bool/Default): False graphics.farclip (Float/Default): 100 graphics.FPSCap (Int/Default): 120 graphics.gameWindowed (Bool/MachineIni): False graphics.guiScale (Float/Default): 1 graphics.levelOfDetail (Int/Default): 0 graphics.preset (Int/Default): 2 graphics.resolution.windowedX (Int/Default): 0 graphics.resolution.windowedY (Int/Default): 0 graphics.resolutionScale (Float/MachineIni): 1 graphics.resolutionX (Int/MachineIni): 1920 graphics.resolutionY (Int/MachineIni): 1080 graphics.shadowQuality (Int/Default): 0 graphics.waterReflectionEnabled (Bool/Default): False graphics.windowPositionX (Int/Default): 0 graphics.windowPositionY (Int/Default): 0 language (String/Code): en lastEditedFile (String/Default): lastForcedNewsItemId (Int/AccountIni): 7 lastGameSaved.dayTime (String/AccountIni): Day lastPlayedGame (String/AccountIni): Play;5e69485b-cdf4-4339-8941-88f39cc43bdd LoadMinimumBlocks (Bool/Default): False LogLocalWus (Bool/Default): False misc.everdid.dragNDrop (Bool/AccountIni): True misc.everdid.usedSearchField (Bool/AccountIni): True misc.lastPlayedPath (Int/Default): 0 misc.lastPlayedRelease (Int/Default): 0 misc.lastPlayedSvnRevision (Int/Default): 0 misc.showBISScenarios (Bool/Default): True misc.showTutorialHints (Bool/Default): True NetConnectAttemptTimeoutMs (Int/Code): 15000 NetConnectionTimeoutMs (Int/Default): 5000 NetDirectConnectAttemptCount (Int/Code): 1 NetLobbyHeartbeatIntervalMs (Int/Default): 60000 NetLogLevel (Int/Default): 1 NetSteamRelayEnabled (Bool/Default): True NetUseSteam (Bool/Default): True radialMenu.directToolSettingsEnteredTimes (Int/Default): 0 radMenu.favoriteEmotes (String/Default): 10,,17,26,,,,,,, ThreadedColliderCooking (Bool/Default): False [IN] Active controller: MouseKeyboardInputDevice [IN] EnteredStarter [IN] Started game on: hour=18 min=29 sec=29 day=12 month=12 year=2017 [IN] Ylands Version: 6.1.42165-PROD [IN] System spec: os=Windows 10 (10.0.0) 64bit cpu=Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz mem=20362 gpu=Intel(R) HD Graphics 4600 gpuVendor=Intel gpuMem=1136 [IN] Active controller: GamepadInputDevice [IN] Physical socket bound to [EndPoint 1.16.0.1:15826 | 76561198167834066] [IN] [net] started as server [IN] [net] scene load begin Ylands [IN] EnteredYlands [IN] New Yland Session role=[Master] name=Try Again seed=9ST90 edit=0 [IN] ThreadedColliderCooking Disabled [IN] ORIGIN PATH COUNT 45, NEW PATH COUNT 13 [IN] Ylands Scene Exit: start at 18:34:03, mode=Starter [WN]U The referenced script on this Behaviour (Game Object 'SceneManager') is missing! [IN] Ylands Scene Exit: stopping simulation [IN] [net] shutdown begin [IN] [net] shutdown done [IN] Ylands Scene Exit: exit/load starter [IN] EnteredStarter [IN] Quitting --UnityLog-- Initialize engine version: 5.6.3p2 (b3d7a6428558) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 4600 (ID=0x416) Vendor: Intel VRAM: 1136 MB Driver: 20.19.15.4549 Begin MonoManager ReloadAssembly Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\LitJson.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\udpkit_wp8.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\udpkit_wp8.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Unity.IO.Compression.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Nat.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Nat.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\HeadlessServerMonitorShared.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\HeadlessServerMonitorShared.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain - Completed reload, in 0.036 seconds Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.dll (this message is harmless) <RI> Initializing input. <RI.Hid> Failed to create device file: 3 The system cannot find the path specified. (Filename: Line: 54) <RI> Input initialized. desktop: 1920x1080 59Hz; virtual: 5120x1080 at -1920,0 <RI> Initialized touch support. UnloadTime: 1.272266 ms GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'SceneManager') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.215816 ms Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Accessibility.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.WebBrowser.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Posix.dll (this message is harmless) Unloading 5985 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 53.355213 ms (FindLiveObjects: 1.610111 ms CreateObjectMapping: 1.709754 ms MarkObjects: 45.620686 ms DeleteObjects: 4.413374 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 50.255157 ms (FindLiveObjects: 5.340097 ms CreateObjectMapping: 0.655591 ms MarkObjects: 44.220127 ms DeleteObjects: 0.036778 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2474 unused Assets to reduce memory usage. Loaded Objects now: 20570. Total: 90.095268 ms (FindLiveObjects: 5.706595 ms CreateObjectMapping: 3.005541 ms MarkObjects: 80.578293 ms DeleteObjects: 0.802703 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.785519 ms Unloading 4390 unused Assets to reduce memory usage. Loaded Objects now: 43269. Total: 226.227753 ms (FindLiveObjects: 4.163624 ms CreateObjectMapping: 4.083226 ms MarkObjects: 192.255035 ms DeleteObjects: 25.725010 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43270. Total: 211.854782 ms (FindLiveObjects: 14.864775 ms CreateObjectMapping: 9.658532 ms MarkObjects: 187.222000 ms DeleteObjects: 0.108623 ms) Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/libc Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/.\libc Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/libc GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'SceneManager') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 178.273804 ms Unloading 6438 unused Assets to reduce memory usage. Loaded Objects now: 32103. Total: 132.228012 ms (FindLiveObjects: 2.448310 ms CreateObjectMapping: 3.667548 ms MarkObjects: 82.965019 ms DeleteObjects: 43.145863 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32104. Total: 110.629860 ms (FindLiveObjects: 10.556602 ms CreateObjectMapping: 11.830579 ms MarkObjects: 87.723930 ms DeleteObjects: 0.517887 ms)
  20. Hello I purchased your game on dec 7 from steam and every time I try to login I get and fatal login error message. o/authentication/login code:-1 api code : message: cannot resolve destination host After looking on steam support you guys posted possible fixes like reinstalling steam, checking if its blocked etc. I have attempted all this fixes and none have worked , can you offer any more help or do I have to wait until some fixes come through?
  21. After the 12-9-17 update to version 0.6.42044, my game now crashes during a rain storm. I had a different save file originally, and i had happen to stop playing for the day when it was raining. I was inside a cabin. The patch was the next day, and when logged in, and opened the cabin door to leave, the game would freeze, then crash in about 5-10 seconds. I tried a range of graphics settings, and assured that my drivers were up to date. I started a new game, thinking it was a save corruption from the update. All was well on the new save file, until it started to rain while i was outside. It crashed, and the game had autosaved about 5 seconds before it started raining. I am pretty certain that its not a hardware issue on my end. I have an identical model card that I can test with, and can update if that affects the issue. Attached are the error.log and output_log.txt file from the latest crash folder, as well as a dxdiag.txt file from the system error.log output_log.txt DxDiag.txt
  22. Game loads to 98% then drops down to 96% and then freezes and won't load anymore. output_log_clean.txt output_log.txt
  23. I tried to play multiplayer with my friend but the game does not start at 100% loading. Is there no solution? output_log.txt output_log_clean.txt
  24. I'm not sure if this is intentional behavior or not. Sewing kit completely disappears after making a sail (large or small). I would expect making a sail to consume the life of the sewing kit and for it to be 'broken' if it's reached the end of it's life after making a massive object like a sail, however the sewing kit completely disappears from the inventory.
  25. @ Ylands team, please make the chat scrollable in single player or multiplayer, so that we can see previous messages that already scrolled out of the screen/chat. Make it adjustable to x lines definable in the settings (10/20/30 lines) right now if you miss a message there is no way to go to back messages and read it again.
×