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Found 60 results

  1. PurpleFlosh

    Multiplayer Help

    So me and my friend were playing Yesterday, we are on a boat and when i logged on to continue our adventure abit alone i saw him still standing on the boat... i was just wondering, will my friends charecter take damage even tho he is not online????
  2. WashedByBlood

    Beards and Mulitplayer Sleeping

    I'm loving the game and cannot wait to see where it goes. I think it's an instant classic for me. A few suggestions. Beards! As a man with facial foliage I was a bit bummed to see there are no large beards yet. I would love to see some big, bushy, Tom Hanks from castaway style beards for the male faces. It would also be nice to be able to change the head hair and face hair independently. Secondly, are there any plans to add sleeping to multiplayer? It's unfortunate to have to wait out the nights. Would it be possible to implement a system in which, if all players were in beds, the host could initiate sleeping and allow time to pass for all parties? Love all the hard work going into this game, keep up the fine work!
  3. John - NEXFER

    Ylanders DS

    Hi all, So due to the fact that there is currently no real way to administer a server (other than kicking / banning etc), and no real way to log who has done what, or when, etc... There is thus no real way to hinder a troll, or otherwise disgruntled person, who seeks to cause havoc and annoy decent players having fun on Ylands. This may all change (hopefully) as we loom closer to the official Steam release, but for now however, passwords on servers are our best option for defence against this maliciousness. So, I host a server / website which will now be online 24/7 (thanks to the excellent work of the Ylands devs for making this possible!). This server will be running an unedited explore mode, and we will only wipe the map if it becomes somehow necessary (unplayable without a wipe). A password has been added to the server, if you would like to play on it, please connect with the pass phrase "ylanders2017". Please note, by using this password to log in to our dedicated server (ylanders.com), you agree to the following rules: (1) "Griefing" / "trolling" that can be proved or witnessed, will result in a ban from the server, and your credentials passed on to other server owners / the community to prevent these actions from happening elsewhere. (2) Item stealing is frowned upon, though as it is vanilla, and nothing is stopping you... you will simply end up with no friends! People should lock or hide things they consider valuable until such time as a land / item protection system is implemented. (3) Killing offline players is frowned upon, though again, nothing is stopping you but the lack of friends that will result. (4) Exploiting a bug can be helpful, so long as you report the exploit to myself, or here on the forums, and stop exploiting it once you have narrowed down the cause of it. (5) Be friendly and polite to other players! If you do not agree with the above rules, please do not log in to our server! If this is not an effective deterrent to the malicious, I may be forced to only pass out the password via Private Messages. If this happens and you can not log in with the current password, please PM me and I will send you the updated password. Any support to this regard from the development team, giving admins the tools to administrate their servers, will be highly appreciated!
  4. Jason Kummerfield

    RESOLVED Fishing bug MP

    So I held of reporting this untill i managed to check with another host. When your a guest on someones game or dedicated server the messages you recieve on screen for fishing "No luck this time" or whatever it is do not show on the guest screen. On 2 sererate maps each with diffrent hosts we have noticed the HOST infact gets this message on his screen when someone ELSE is fishing. Even if he is nowhere nearby. I would also like to add that many times when on a hosted server as guest that when you are standing on a large ship and drip something on deck or even fish while on deck the objects often seem to fall through boat to the sea floor. Loving this game tho. Wishing the winds at you back in dev and smooth sailing in patching:D
  5. Currently I can only set a trigger to react to all players, regardless of their role. In order to create team-based multiplayer scenarios it would be very helpful if triggers could be limited by role. For example I just tried to create a trigger that would activate and send a message when players from one team entered the territory of the other team.
  6. Hello! I've been working on setting up a server for public and friends. Which works fine (port forwarded and all).. But the problem is that when I launch the Server Monitor I can no longer launch the game on the same computer. I also tried nosingleinstance as a target parameter, but that changed nothing. Is there any known work-around? -EDIT; I assume it has something to do of the fact that the sever monitor is also called ylands.exe (?) DePemy
  7. ThereGoesLucie

    Saving multiplayer?

    Hello, I am wondering if I am just missing something, or can you not revisit multiplayer games? My partner and I were playing a multiplayer game last night but have gone to carry on this morning but there is no way of getting back onto that save? Will this always be the case?
  8. totallyruledup2013

    RESOLVED Server scroll doesn't work

    So i was trying to join my friend when i realized that the servers appear alphabetically and that he named his beginning with F so that will be down the list, but there is no way to scroll and the search bar function doesn't work
  9. GrynnReaper

    exploration multiplayer?

    Just got a friend to buy the game only to find out that i can't host a multiplayer game on the exploration map. Whats up with that...
  10. So upon joining a Multiplayer session you get the normal character creation screen and when you Click play it pans up to the sky and then just sits there and does nothing. However we worked around this by using 'LogMeIn Hamachi'. I imagine other LAN like programs that simulate a LAN network bypassing port-forwarding ect would work too. I've attached the output_log for a failed connection to a 'Global' session. output_log.txt
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