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Found 512 results

  1. When signing up for creator club despite having a profile. You need to create a profile first!
  2. Hi, On starting the game the menu screen opens as normal, but left-clicking only opens/closes the chat box. Clicking the middle button (mouse wheel) lets me choose the tabs at the top of the screen (Games, Account, Social, etc.) but can't do anything else: start a game, access Settings, etc. It's been this way for a while, I thought it was an update bug initially, but on returning to the game a couple of months later, it still persists. I've uninstalled the game via Steam, even deleted the remaining Ylands folder, and re-installed without any change. The game runs fine on another computer in the house. Output logs attached. Hoping for some help! Fairyfuzz output_log.txt output_log_clean.txt
  3. Too many tags error is bad: https://gyazo.com/e4fd20b45260ff235d8d63cf67add4af
  4. We have a group of 4-5 people (this in itself is a rare event) and we cannot connect to the game. It keeps saying the game is prepared and then we are sent back to queue. I don't know how long this has been broken but you guys should fix this a.s.a.p. This is where all new players are going.... @Adam Snellgrove @TomasGestinger @Houp
  5. Heidenlarm

    RESOLVED [YLD-24847] Shirt

    Who is such a small shirt for?
  6. So I make compositions of magic staves that do certain things, usually throwing an object when I attack. I add in particle effects to make things look more magical and I customize the particle effects to match the theme of my staff. Since the latest update, the particle effects do not play correctly much of the time. Keep in mind that I haven't changed anything in my compositions, and occasionally it will work correctly, but not for long. What exactly is going on is I use the throw command to shoot a projectile out, and when that projectile hits a target or the ground a custom particle effect would play at the location of the impact. I also use them at location of the end of the staff when attacking. This used to work just fine, with no problems. But after the Watery Waters update, I noticed that for the first couple uses, the effects will play correctly, but after that they turn to their default look. I'm not sure what else could be doing this besides a bug, unless something was changed and I did not know. Either way I'd really like to figure out a solution to this bc my compositions do not look so great anymore. Any help is greatly appreciated. Thank you.
  7. Hello, Recently I was hosting my shared world for a friend and I, and we ran into an issue. Suddenly there was a massive amount of lag, 60FPS to 9! Then when we went to save, it did not save our changes, after several attempts, we found the same thing would happen after placing a few items. We came to the conclusion that the base level storage must have ran out. So I spent the coyns to buy the next tier of storage. Thankfully, when we went back in, we did not receive any more lag after placing items, however when we logged out, we found that the changes are still not saving. When I log out of the game, my "recent game" screenshot shows what I was last doing, but when loading in, it is gone. It will not say uploading sharegame data when logging out, but it does say synchronizing when loading into it. Any idea on how to fix this, quite a few hours in this map clearing and gathering so far, would be a shame to use it. I will attach my output logs as requested. Please let me know if there is any additional information I can provide to assist in troubleshooting. output_log.txt output_log_clean.txt
  8. It would seem that when I select an item, this item menu grows and adds more menus to itself the more I select. There also seems to be the option to Weld Entities when I have selected only one item. The glitch can be temporarily eliminated by exiting the entire game and re-entering. It has happened to me twice already in the editor but only after I multi selected, so I think that is what is causing the problem.
  9. If you have an item in an NPC's hands and you try to recolor it, it won't happen. when you are confirming the color, I requires you to double click it. When the color square is recolored and you leave the game and rejoin, the coloring is back to normal.
  10. Today I am unable to upload the game to Workshop at all. I've attached the error message and the log files. output_log.txt output_log_clean.txt
  11. Exactly what the title says, when I add new terrains or entities and export using quick export the newly added stuff don't appear in the game when you host it with rental server and join it. The only fix this to this is actually doing the EXPORT & UPLOAD then they appear properly. I am attaching the client side logs here and sending my scenario to @Adam Snellgrove over Discord. Quick Export Bug Logs.zip
  12. I want to cotinue building with my friend on his sharegame, but it's just endless establishing connection. We tried to restart game/steam/PCs and nothing helped.
  13. I have purchased all types of servers and experimented with my game Guton Forest. Currently Ylands has 3 types of servers: Elementary High Performance Official Dedicated 1. Problem with Elementary server When people join a game that is hosted with Elementary, they can play for some brief minutes until the server kicks you out due to inactivity even though you have been actively playing the whole time. I'm guessing this automatic mechanism was put in to save computation power on economic servers but please find a way to detect player inactivity properly. 2. Problem with High Performance server People play roughly about 40-60 mins and then it says "Server Maintenance" and kicks everyone out again. This consistently happens every time. Hard to believe it would do that when I pay much more money for such "high performance" server... Please I've already spent money on this game and I am willing to continue to do more but these issues definitely have to be fixed.
  14. Well, basically, if you plant too many plants at the same spot, you just fall through the floor, your ending up at the original spawn and still have your items. Plantbugg.zip
  15. Just made my way to an Arid island on my local map, and noticed that one of the Palm trees, instead of swaying side-to-side in the wind, expands and contracts, and looks like it's breathing. (Pretty sure it's just deforming in the wrong direction.) I've only found one type of tree that does it (so far). It's the palm with 2 separate trunks, and it looks like it's affecting every one of that type. This one I'm standing at in this shot:
  16. I opened the Editor to work on my Wacky Painters game and noticed that when I ran it as a test, it looked TERRIBLE. Objects were not spawning at their proper rotation (although it's specified in the script, and Get Rotation would report the intended values). Also exterior light was flooding into what is essentially a completely enclosed room. It makes it extremely difficult to do visual design on a game. Editor testing mode: The Steel Rods being used as pixels on the wall are spawned at the wrong rotation, and light is pouring in through the ceiling. Exported (and what it should look like so far): With no changes to the code at all. output_log.txt output_log_clean.txt
  17. Can cut indestructible tree with saw
  18. I'm not sure exactly how this happened, but my game loaded up a tree bent. I don't have any scripts, playable zones or anything that could have affected the tree.
  19. Shadows cast oddly on mobile from trees. Try my Golf game to check this one out. Go to the middle of the map and look around.
  20. The new bloc has a slight shift, Is it a feature ?
  21. So, it took me a few worlds to finally find the Far East biome naturally. As some may know, getting off the starter yland can take an hour at best (without paddling around on a dinky little raft, that is). So by the time I've seen the biome of every other yland, I've sunk in several hours. To not have a single Far East yland in three separate worlds is... 'frustrating', you could say. I have found a Far East yland, finally, but one of the devs on Steam requested the savegame file of a world without one. Not quite sure where to post that... (Side notes, not sure if related or not: some of the new recipes aren't showing up for me, and the 'keep inv on death' option doesn't seem to work.)
  22. Horses are sometimes invisible for other players and names of players are flashing when riding.
  23. I found a bit of weirdness. If you place a candle and make it unpickable, when it's lit it is pickable. If you place a lit candle and make it unpickable, it is pickable as soon as the flame goes out. I assume this is because "candle" and "lighted candle" are two different items in the editor. Either way, you can't have unpickable candles.
  24. Hello, I just started playing your game again after a year and was trying to make some of my builds I did in the editor and add them in compositions but I could not. I had to make a folder for it cause I had a friend make one of my builds into a composition and after I added the folder and put it in it worked. But I still can not create a composition. can you help me please. Oh also love how the game has come along since I last play it over a year ago, great job guys. ROOMIE BUILDS.zip
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