Jump to content

Search the Community

Showing results for tags 'RESOLVED' in content posted in Bugs & Technical Issues.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • Community Rules & Guidelines
    • Ylands Creator Competition
    • Dev Diaries & Sneak Peeks
    • Changelogs
  • Ylands Discussion
    • General Discussion
    • Suggestions & Feedback
    • Localization
  • Support
    • Bugs & Technical Issues
  • Exploration
    • Exploration Feedback
  • Editor
    • Editor Help
    • Editor Bugs & Technical Issues
    • Editor Suggestions
  • Community Corner
    • Community Creations
    • Off-topic
    • Ylands 2020 Challenge
  • Ylands Academy
    • Official Tutorials
    • Community Tutorials
  • P1 Gaming's Forum
  • New Realm Entertainment's General Forum
  • New Realm Entertainment's YLands Editor
  • Kysen's Suggest A Video For Me!
  • Kysen's Forum
  • ComProplo's General
  • ComProplo's News
  • Yfort Ylands Gaming Community's General
  • Yfort Ylands Gaming Community's Composition Authiorty
  • Yfort Ylands Gaming Community's Mini Games Authiorty

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 526 results

  1. It would seem that when I select an item, this item menu grows and adds more menus to itself the more I select. There also seems to be the option to Weld Entities when I have selected only one item. The glitch can be temporarily eliminated by exiting the entire game and re-entering. It has happened to me twice already in the editor but only after I multi selected, so I think that is what is causing the problem.
  2. Received a small update ...cannot log in as i get "incompatible game version" message. Was working ok before the update. logs atached output_log_clean.txt output_log.txt
  3. Hi there. not sure why but My loading screen bar on exploration is not moving at all. already restarted my pc still not working.
  4. @DrHase and @HanniNanni12 found a bug with a blank paper sheet so I was trying to figure out how widespread it is. I started with an empty map and put down a couple entities. When I marked a blank paper sheet as unique, adding the "On Read" event tile caused the game to break and I could no longer exit the screen: First set of output logs: output_log1.txt output_log_clean1.txt DxDiag 012621.txt I discovered it also happened with: potion - on drink food - on eat output_log_clean2.txt output_log2.txt The scariest one was a normal (unique not checked) fishing rod. When I tried to drag the "On Fish" event tile, it also crashed. output_log_clean3.txt output_log3.txt (Sorry if I gave too many logs. I was hoping more data would help 😂)
  5. I'm not able to harvest tea leaves as the tea trees never mature. Also, when you cut one down, it doesn't give you any seeds. I assume it is because it is still immature. Would you be able to look into this? Thanks! Sandy
  6. I know having an option to remove them was mentioned by several people, but is this a new "feature" to have no gravestones? 😮
  7. Several of us have had this error since this last hour (after the game kicked us out) output_log.txt output_log_clean.txt
  8. Both within my editor tests for FEAST and on a new editor map, Set Character State for hunger does not do anything to the player. For example, this will show 0 in the console no matter how many times I flip the lever. It also does not properly change the other states, such as freezing. I double checked, and hunger simulation is checked in the game settings. P.S. Can FEAST be judged using update 1.4 until this is solved? It entirely breaks the mini-game because it is based on manipulating the player's hunger state.
  9. If I try to set the owner of an animal to an NPC (something that worked in 1.4), it does not work in 1.5: Poor Santa, no more deer for him.
  10. When trying to despawn one item out of the stack in the player's inventory, this worked for 1.4 but is not working with 1.5: It drops it and but does not despawn it. It gives this error message: I assume this is related to the fact that with 1.5 there needs to be an item to despawn or you will get an error message. In most cases, this is easy to work with (adding an if statement to see if the item is there first), but I am not sure what to do to "fix" the example above.
  11. I was under the impression that if world saving is off, it will spawn automatic servers. Did I need to set it as "protected" for it to spawn automatic servers? If that is the case, I will update the wiki... when I get access. 😅 https://community.bistudio.com/wiki/Ylands_Monetization_description#3._Game_doesn.27t_have_world_saving_enabled_and_on_workshop_is_unprotected
  12. If you use the random tile to generate a random number between 2 values it will never be the max. For instance if you use random to create a number between 1 and 3 it will only generate random numbers between 1 and 2. Current workaround is adding + 1 to your max value.
  13. The "Group Editing Mode (ESC to cancel)" icon in the top middle isn't going away when it should, and sometimes it doesn't appear when it should. This has happened on multiple maps. I think it might be related to the undo button, but it happens quite a bit for me. Please let me know if you want files for this.
  14. So I was going about my business, just finished smelting a few hundred iron, then when I go to make some nails I go to click the feed button and it is grated out. Not only was the feed button grayed out but so was the little eye in the top right. I checked my other stations and it is the same thing with all of them. I can use the ones that don't use fuel but the eye thing is still gray for those too. I left and came back, replaced them, and even checked if I had my lighter. Anything I can do? NEVERMIND I needed wood
  15. When signing up for creator club despite having a profile. You need to create a profile first!
  16. Hi, On starting the game the menu screen opens as normal, but left-clicking only opens/closes the chat box. Clicking the middle button (mouse wheel) lets me choose the tabs at the top of the screen (Games, Account, Social, etc.) but can't do anything else: start a game, access Settings, etc. It's been this way for a while, I thought it was an update bug initially, but on returning to the game a couple of months later, it still persists. I've uninstalled the game via Steam, even deleted the remaining Ylands folder, and re-installed without any change. The game runs fine on another computer in the house. Output logs attached. Hoping for some help! Fairyfuzz output_log.txt output_log_clean.txt
  17. Too many tags error is bad: https://gyazo.com/e4fd20b45260ff235d8d63cf67add4af
  18. We have a group of 4-5 people (this in itself is a rare event) and we cannot connect to the game. It keeps saying the game is prepared and then we are sent back to queue. I don't know how long this has been broken but you guys should fix this a.s.a.p. This is where all new players are going.... @Adam Snellgrove @TomasGestinger @Houp
  19. Heidenlarm

    RESOLVED [YLD-24847] Shirt

    Who is such a small shirt for?
  20. So I make compositions of magic staves that do certain things, usually throwing an object when I attack. I add in particle effects to make things look more magical and I customize the particle effects to match the theme of my staff. Since the latest update, the particle effects do not play correctly much of the time. Keep in mind that I haven't changed anything in my compositions, and occasionally it will work correctly, but not for long. What exactly is going on is I use the throw command to shoot a projectile out, and when that projectile hits a target or the ground a custom particle effect would play at the location of the impact. I also use them at location of the end of the staff when attacking. This used to work just fine, with no problems. But after the Watery Waters update, I noticed that for the first couple uses, the effects will play correctly, but after that they turn to their default look. I'm not sure what else could be doing this besides a bug, unless something was changed and I did not know. Either way I'd really like to figure out a solution to this bc my compositions do not look so great anymore. Any help is greatly appreciated. Thank you.
  21. Hello, Recently I was hosting my shared world for a friend and I, and we ran into an issue. Suddenly there was a massive amount of lag, 60FPS to 9! Then when we went to save, it did not save our changes, after several attempts, we found the same thing would happen after placing a few items. We came to the conclusion that the base level storage must have ran out. So I spent the coyns to buy the next tier of storage. Thankfully, when we went back in, we did not receive any more lag after placing items, however when we logged out, we found that the changes are still not saving. When I log out of the game, my "recent game" screenshot shows what I was last doing, but when loading in, it is gone. It will not say uploading sharegame data when logging out, but it does say synchronizing when loading into it. Any idea on how to fix this, quite a few hours in this map clearing and gathering so far, would be a shame to use it. I will attach my output logs as requested. Please let me know if there is any additional information I can provide to assist in troubleshooting. output_log.txt output_log_clean.txt
  22. If you have an item in an NPC's hands and you try to recolor it, it won't happen. when you are confirming the color, I requires you to double click it. When the color square is recolored and you leave the game and rejoin, the coloring is back to normal.
  23. Today I am unable to upload the game to Workshop at all. I've attached the error message and the log files. output_log.txt output_log_clean.txt
  24. Exactly what the title says, when I add new terrains or entities and export using quick export the newly added stuff don't appear in the game when you host it with rental server and join it. The only fix this to this is actually doing the EXPORT & UPLOAD then they appear properly. I am attaching the client side logs here and sending my scenario to @Adam Snellgrove over Discord. Quick Export Bug Logs.zip