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RESOLVED [YLD-6891] [YLD-6892] 0.5 Bugs list
John - NEXFER posted a question in Bugs & Technical Issues
Hi all, So I love the updates, they are great fun, but sadly I must post the bugs as usual and bring down the mood If anyone else has something that I've missed, feel free to contribute to this thread. - Ship compositions All ship / boat compositions that I had saved, and all those from the workshop (I've tried deleting them and re-downloading etc), are bugged beyond belief, they appear to be over layering hundreds of ships on top of each other. This causes them to create immense system lag while hovering over them in the editor, and if you attempt to spawn one, the system overloads and freezes up completely (requiring a reboot). You can see the attached picture for an example, or simply try download any ship compositions from the workshop and spawn the composition in the editor to see it first hand. - Ships / Boats in multiplayer (dedicated server) As soon as you step foot on a ship in multiplayer, the screen starts doing a weird shaking thing that does not stop until you relog, and even still then persists if you go back to your ship, I spawned these ships using the cube, so it is possible this is related. I first noticed this while using an anchor on a ship, however, since then it has happened just by landing on a ship. Further, it seems that there is an issue with the interaction between the new waves system and the ship floating, as the ships with these issues, are not moving with the waves. After this bug happens, moving around and trying to walk or swim all bugs out. I can record a video of it if needed, it happened while I was streaming so it can be observed there as well. Most recently, I fell under the map when this bug occurred, and became unable to log back in until I rebooted the server, as it was becoming stuck on "raising oceans 33%". Also, whenever using an anchor, it says "failed", though this bug seems trivial in comparison. Also worth noting, is that as soon as you spawn a ship with the cube, it tends to fall down, land in the water and start floating - this however is not the case since the update, the ship spawns static and does not start floating, this seems highly related to the issue. I've just tested rafts - getting on a raft is just fine, operating a raft works fine (though the waves are a bit odd!), as soon as you get off the raft, the screen shaking starts. This issue persists through a relog, it requires a new character to fix it (/killme). - Energy switches in multiplayer (dedicated server) This is still bugged, though I heard talk of updating the energy system, so perhaps this isn't going to be a bug in the future anyway, but as it stands, if a guest tries to operate an energy switch, on the guest's screen, nothing happens, on the host's screen however, you can see the actions happening from the switching. - Logged out deaths in multiplayer (dedicated server) Are players still able to starve / freeze while offline? If so, they can die inside a locked house while logged off, then have no way to get back inside (as their key is inside). Simple solutions could be to have players disappear while offline (taken out of the game world), or simply stop the effects of hunger etc applying to them while offline. On a positive note, the dedicated server seems pretty stable, good job devs!- 10 replies
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- rainyroads
- bugs
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I've played Ylands in Multiplayer on a dedicated server for 2 weeks now and this is what I've found so far (that I can remember). Server spec: Intel Core i5 (7th gen) 16 GB DDR4 Ram SSD Drive 100/100 mbit connection Client #1 Spec: Intel Core i7 (5th gen) 16 GB DDR 3 Ram SSD Drive Geforce 960 100/10 mbit connection Client #2: Intel Core i5 (7th gen) 16 GB DDR 4 Ram SSD Drive Geforce 1050 100/10 mbit connection Client #3: Intel Core i7 (4th gen) 24 GB DDR 3 Ram SSD Drive Geforce 1060 100/100 mbit connection Bugs: 1. Version in launcher says 0.4.3423 but news says the latest version should be 0.4.35021 rolled back to 0.4.34289 ? 2. Breaking a tool causes the server to crash (sometimes) 3. Built two large ships, climbing the ladder on the 2nd ship made me enter the first ship. (sometimes, a server restart solves this issue) 4. Placing items on a ship, last item disappears. Eg. If placing 4 cubes on a ship, the last cube would just disappear. (client restart solves this issue) 5. Sometimes the server launcher get stuck at starting. (soleved by exiting all instances of Ylands.exe in the task manager 6. A client restart is sometimes needed when dying on a ship to make all player items visible. Edit: 7. Launching the server monitor via Windows Remote Desktop and then exiting Remote Desktop and reconnecting to the server via Remote Desktop causes the server monitor to be displayed in maximized state.
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I noticed lots of artifacts(rendering glitches) when duplicating pieces or moving them around too much. As seen in this video. I manage to fix them by simply deleting the glitching blocks, and duplicating none-glitched blocks. Couple footnotes. The artifacts persist when hitting play in the editor. Haven't tested loading the map up in single player. Aside from it seeming having something to do with duplication, I can't seem to narrow the direct cause down.
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BUG: I recently been working with triggers, and found some bugs, moving objects after a number of times the relative position coordinates get messed, you can easily see in a recently composition i made (elevator) after a number of uses the lever starts being moved with a higher value of Y making it float on the air in the elevator. (used time triggers with move entity instantly relative positions, for levers, floor and player, some for going up, some for going down) Suggestion#1: Noticed that the event trigger: Ask Player, is not case sensitive, i know that it's to save the trouble of not having to input upper case versions of the answer. But i feel like it removes some custom answers, for example, if a player answers in upper cases, having as a reply: there was no need for yelling, just as an example. It would be wonderful if in the trigger there was a check option to enable or disable case sensitive. BUG screenshots, it seems to happen when i go both directions up and down, if i keep moving up it doesn't happen at least 99% of the times Time trigger to move both levers up 0.3 y (the second lever is bellow in EVENT#1 and it is the same except the entity id, because it's the other lever) Time trigger to move both levers down -0.3 y (the second lever is bellow in EVENT#1 and it is the same except the entity id, because it's the other lever) Hope you take this info into consideration when tweaking the trigger system
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Finnaly had some time today to play this great game again Came across a few minor glitches that i decided to report to make this great game even better If this have been reported before then i am sorry for that, but i dont have time to read all the topics posted allready as i am sure you will understand First glitch happened when i put food inn 1 of my 2 ovens on my boat, lit them both up and flew to a island close by to pick up more stuff. When i got back 1 of my ovens had totaly glitched out as you can see from the images cant be interacted with No idea why this happened, but now im stuck with a "torch oven" that never stop burning Forever burning Another thing i noticed while saling is that my ylandium torches seem to light up the entire seafloor, i have no idea if this is intended or not but here is a screenshot to show you what i mean. The animal glitches i am sure you are working on but just to be sure il report what i found anyway Killed a sleeping puma mid day and i heard the sword hit him and he fell over but i was unable to gut him and the ZZZzzzZZz signs never disappered. Mutated Leopard sleeping mid day (never found a cave on this island eigther) Seemed weird. When i am gutting animals or doing other things that require me to hold down the mouse key, the progressbar seem to glitch out sometimes but the animation still keeps on going. Map glitch blue squareish thing you see at the bottom of the island: These next 3 images is kinda the same thing but i just wanted to point it out because it seems kinda weird. I was flying too this polar island from my boat and decided to fly high to get a good birdseye view of it. Then i got the freezing sign which is fair enough since i flew towards it tought that was the reason: When i went down (same exact spot) i did not freeze: When i stood on the highest point in this island i did not freeze eigther?!? Another random thing i noticed is that a polar bear takes 3 hits to kill with my mastercrafted ylandium sword which is fair enough, but is it really inteded? Since i 1 hit everything else, brown bear, pumas, rabbits any animals i find in caves etc. Everything basicly, expect for the ostrich for some weird reason takes 2 hits to kill Maybe a ostrich is more thick skinned that a brown bear and demon leopards? Seems unbalanced to me atleast, but i dont really care as long as the parrot gets more HP! Sorry for the lengthy post but i just wanted to let you guys\girls know about these "finds", keep up the good work!
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- DEV ANSWER
- Bugs
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As I've said before, absolutely loving this game. I do want to mention at least 3 bugs; The horse bucking (which is hilarious) sort of gives a lasting epileptic seizure ^^ Kinda funny but distracting lol. Another bug is when you use the sleeping mat, sometimes your character decides that it's not time to wake up yet and will go instantly back to sleep. I absolutely love the way the mats work though! Last bug (off the top of my head) is that things put into the hotbar (tools etc) seem to get bumped by objects you pick up; most notably if you're holding something. And lastly not sure if this is a bug; but rocks on top of the ground are difficult to target with the pick; only seem to be able to remove them with an axe. One question I have; can blocks/buildings be dismantled (where you can reuse the blocks or have some sort of supply return)? Couple suggestions; a checkbox in the crafting menu where you can display all recipes (the ones unlocked so far) or the ones you have materials in your bag to craft with. Another suggestion is larger storage items; you can end up filling 2-3 barrels with just wood byproducts (lol just an example). Lastly; an autosort of the inventory would be nice. Loving this game, I can't wait to see what ya'll come up with!