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Found 289 results

  1. Guys you at some point said that you fixed it... but... i just got these lots the last time i played...
  2. Rarity Brony

    KNOWN ISSUE Fallen Tree Bug

    So lets say i cut trees for logs and resources etc , well at some random point any random tree falls okay , but when i try to destroy it to get logs , its unhittable (and no it dosent do the undestructible effect) , if i touch or walk into or over it my character glitches very badly and laggs That would mean the tree was actually sorted at "object dosent exist" or something. I think this is an issue of a tree falling in a bad position and maybe could crash the game and so the game makes the tree like it isnt even there so it wouldnt crash the game . In a screenshot you wouldnt see anything more than a fallen tree , but ill get a strenght potion in singleplayer and cut a lot of trees to reproduce the bug and then record a video of hows the tree unhittable and how my character glitches and laggs when touching the tree. As far as i cut trees , the bamboo trees , rainforest and conifer tree , and palm tree , but i think that means any tree can do the bug ?
  3. Rarity Brony

    Uploading Map Fail Bug

    When I try to upload my map with picture on second page click on the ”next step” button it always shows me this error ”Operation failed: getaddrinfo ENOTFOUND ylands.net ylands.net:443”
  4. If I move far away from my large ship, when I come back I'm often met with a solid black hull. None of the masts, ladders, storage crates, etc show. Just the hull and it's completely black. leaving the game and coming back seems to fix it. We found an old wall on a desert yland the other day that had 2 cannons on it. A couple of us loaded them and attempted to fire them. Only one shot although they both went through the lighting animation. After exiting the cannon, i grabbed the cannon again - the one that didnt shoot - and got stuck moving the cannon around. It did not give me to option to do anything else. Leaving the game and coming back fixed it.
  5. When you try to collect materials sometimes the animation is blocked in a constant loop. By having the personage make another animation, it adds to the loop. When restarting the game was solved. the video shows how up to 4 animations are played at the same time.
  6. Just wanted to take a moment to let folks at bohemia know that Ylands becomes unplayable for me (single player mode, i haven't played multiplayer at all) after 6 to 9 new islands are discovered. The hard drive becomes busy alternating between system and Ylands.exe with the disk at 100% for sometimes 5 minutes and more a time the game becomes unresponsive then responds for less than a minute then unresponsive again then I try and exit the game and it takes upwards of ten minutes just to exit to the main menu then another 5 to ten minutes just to exit the game. I've chalked up a lot of time playing because I like the game. Its just too bad i have never been able to finish exploring everything. This problem became worse after last update.
  7. Another thing I wanted to mention as of last update is that the submarine sphere key has not been in the sphere with the mark (something) armor pants on any of the games ive attempted, the pants are there as well as some ingots I think but never a key as I have seen in a bunch of video playthroughs. I haven't played since my previous bug report so you guys already have the files you requested then. I'm not sure is this is a bug or intentional but thought I would mention it.
  8. When a composition is shared in the workshop, the composition of the editor is eliminated. Personally I have no problem with this since I always have a lot of copies everywhere but it can be annoying to have to create the composicon again after uploading it to the workshop. I have also noticed that when trying to eliminate a large number of entities they can be duplicated and these duplicates can only be eliminated one by one. sometimes it is necessary to restart to be able to eliminate them in the editor
  9. For a while now my friends and I have been trying to do a video series on Ylands. The problem is that none of my friends are able to connect to my server, although I've got the best internet of our group. I don't know if this is a common problem or it's just my game but it's frustrating.
  10. I went to play in (server eu 20) since I had a saved game, I was playing 45 min. I went for some resources, to return to my boat this was black, something very common is usually solved by restarting, but this time when getting close I got stuck I could not use the console to reappear on the beach, I could not use esc. My only option was Alt + f4, which gave an error and forced me to close the program. I know it's a known problem but it should not take long to fix it gives enough headaches. output_log.txt output_log_clean.txt I thought it was a player coming in but I could not leave the console when trying to check it when I started again it was solved, I guess it was trapped in one of the elements that were invisible. this happened 10 minutes after re-entering. It's the first time that happens to me with the ship in motion the character is still happy believing he is at the helm. Another reboot Appears on the ship, but in another place, I sincerely believe that I will only dedicate myself to the editor, while MP is in this state.
  11. The map generated in the editor always remains at night. In the indicator it appears as if it is night, when it should be daytime. Sleeping does not solve it. test nitght.rar another small problem is with the textures of the corals are black or are rendered at very close range
  12. I was playing in MP on a dedicated server, I played about 6 hours, the textures of the animals appeared in black, and when the resources were clicked, they did not appear until I started the game. if you throw objects from the inventory the same thing happens. I have to say that I had never had this happen to me. I restart game
  13. Left my home Island on my ship and started to head west then this happened.. does the same thing if I shut the game down and restart that particular world. Not sure what happened. output_log.zip output_log_clean.zip
  14. hi leave my server open and my character lying on the bed with the creator cube equipped when I returned this was the result, I was dead and alive at the time I let myself get out of bed and teleport to spawn but not move
  15. the divine one

    invisable friends

    I become invisable to my friends while playing multiplayer but I can still see them I am hosting the game
  16. Hey I just got new error report with crash.dmp and error.log in it (Maybe just new directory(?)). Its located in "C:\Users\..\AppData\LocalLow\Bohemia Interactive\Ylands\Crashes" Long story short, My character got propeller pack bug, I tried "/killme" command to kill myself and see if it will fix the propeller pack issue somehow, but nope. The result is game breaking. When /killme command executed, my screen become grey but my character is freeze, can't do anything or move and dead screen don't show up. So I decided to re-login to the server, after that dead screen show up, I clicked "New Character", create character menu show up, but after that menu, my screen just flickering, if I press alt+F4 the crash notification show up.. I tried twice so I have 2 crash report. Here: Crashes.rar [Update] Oh well technically the menu does something, but not like what I was expected..
  17. I've been playing this game for a while now and I've played many worlds, I've noticed that after a while of playing and I've unlocked a lot of recipes my game crashes when i try to use my crafting menu. As soon as i start a new world the game runs fine but then eventually it gets to the point where if i try searching in the crafting menu it freezes my game, while i was trying to craft a large mast if I hit the M key it would just freeze, but this happens if I scroll through the lists too. I also cant use the tabs in the crafting menu if they have a lot of recipes in, as soon as I click them the game freezes. In particular i have noticed that it freezes the most around the section where all the car parts are. All of my graphics settings are on low to try and improve performance of the game, I have an AMD Radeon HD 6670 graphics card, an AMD Athlon(tm) x4 750k Quad core processor, windows 10.
  18. Hi! After the update, making Craftsman's Potion doesn't seem to work anymore. I have 30 Quinoa and 5 Magic dust and more than one flask, plus Alchemy Table - everything there, but it always tells me Missing Required Material. Does anyone else have this problem?
  19. I loaded up the game for the first time since the cheerful characters update, and while the prompt still comes up to use the left trigger for gathering, etc.... actually using it does nothing. I checked with an outside app to make sure the controller is still functioning, and it is fine.
  20. Screen started going crazy. has never happened before to me. also, it had lines of yellow light shooting out, went for 2 mins before I closed my world. Very strange. this was right after getting a prop pack. Thanks output_log.txt output_log_clean.txt
  21. Kaizjay

    Fatal login error

    I've just bought this game on steam. I also bought it for my brother and he can get onto it fine. As soon as i start up the game this error comes up. Can anyone please help me fix it? I'm sorry if this has been posted already but it's frustrating me haha!
  22. _SmallKuca_

    RESOLVED Black Screen

    after update....when I start the game I have a black screen but I see a menu. I tried reinstalling it all but did not help
  23. Im playing with friend on dedicted server he started(quake's world) and im expiriencing some problems. -sometimes i get bugged when i grab item from ground. Bugged in way- my avatar repeats grabing move, and its very hard to do anything else, i can walk(while still repeating the grab move) but i cannot use any items or grab anything, stops only after relog. For my friend looking at my avatar it appears like everything is okay. -when i enter crafting, or more commonly exit crafting into inventory, game crashes(this appears is known bug with old ATI radeon graphic cards, my computer is using one(HP pavilion dv6 3300se, ATI mobility radeon 6550)) -sometimes after game crashes its impossible to re-enter the world, game crashes when loading "raising oceans" hits 100% every time, the only way is to load last server world backup and run from that. This and more issues is going to report my friend who maintains the server. keep up great work, and if i missed some information key to resolve them bugs, let me know, I will do what i can to help. Ylands is great promissing game :-) Honza output_log_clean.txt error.log output_log.txt
  24. Goodday, Today me and a friend experienced this weird bug, and i didn't find a post about it.. so i'll try to explain it the best i can with my poor Englandish We are playing in a private online multiplayer world. We have Person A, and person B to make it a bit easier. Person A is the host of the server.. Person A has built two boats.. for both person A and B to explore more Ylands. After Exploring a Yland, person A and B return to their boats. Person B sees a blacked out boat, and is not able to control it.. Person A sees both boats perfectly fine and can control both of them. When person A controls the 'blacked out' boat, person B will see just the boat sailing along, without a person in it. Person B will see person A at the last place before he entered the boat. Person B will permanently see person A in that position, even if person A leaves the boat. (only re-joining will solve this) Both persons can still hit eachother, only person B doesn't see he hit someone. I hope this is somewhat clear, if not.. just ask me, and i'll try to explain it a little better. Kind regard,
  25. Items in bold are in my opinion, the most critical issues. GENERAL BUGS When destroying a ship, the sails, ladders, anchor switch, and helm control should also destroy. (Currently they float in the air where the ship once was) Sometimes items in inventory will vanish but still occupy the space. So users will see a warning message about there not being enough space, even though there is at least one empty slot. When dropping a miners hat on the ground it will sometimes sink showing just a tiny bit of the upper portion of the hat that is too small to interact with. When placed on blocks, it will pass through the blocks to rest on the terrain below it. EVERYTHING WRONG WITH MULTIPLAYER It takes too long for the server to register that a user has logged off, thus they can be killed long after they have logged off, even behind a BP. Locks for helms are useless outside of a PB, this means any ship can be stolen easily; it only takes a few wacks with a stone hammer against a locked helm to destroy it, then a new helm can be added and the user can run off with the ship. Griefers like to point them away from the island, open the sails, then jump off and swim back to the island letting the ship sail away. Lag gets worse as the server gets older, so any new server has a limited life span, often very short. Unless the server owner spends a lot of time removing trash from the ground that has been left all over the island. Dead bodies from murdered and starving offline players does not help either, esp since they cannot be removed in-game. Junk items should auto despawn after x number of minutes, this includes wood chunks, bark, sticks, unplanted seeds, sap, broken grass, etc... Basically, anything that can be easily regenerated. Limited items such as stones, iron, and clay should not despawn. The size of the save file also seems to contribute to lag, or the size of the file is an indicator of things happening in-game that contribute to lag. Dead bodies cannot be removed if the player never logs in again. So anyone killed within a PB gets to remain a perm structure for the plot owner to stare at. Even the admin remove tool will not get rid of them. Dead bodies are also blamed for excess lag. In short, a corpse should disappear within minutes. Followup: We now know that player data is tied to a player body. So if you delete a corpse using the editor, you delete all player data and when that player returns, s/he has to restart. We need an option to remove a corpse without removing player data AND a choice to remove both the corpse and the data. We need to be able to see the latency to servers when browsing the list of servers. By default, the servers should be ordered according to latency. Currently the default is by game name I think. Ordering the list of servers by the number of players does not seem to work. It's possible that it is ordering by the total number of players that have ever joined the server rather than the current number of players logged in. BUG: In MP, items placed using free-placement-mode on the ship sometimes instantly vanish rather than being placed. BUG: Hitting a bird with a ship results in all kinds of madness, somehow a tiny bird is able to create chaos on a ship. BUG: Maps reset with a relog. This is a non-issue atm because map data gets saved for each user in the game save file and a lot of map data in that file can drastically effect the performance of a DS. Ideally, the issue of map data storage should be addressed before stabilizing the map in MP game. BUG: Ships can sometimes be turned on their side by jumping down on them from a fair distance. This seems related to the seagull bug - essentially, if something hits the ship hard enough, it can be pushed into a position that renders it useless. I don't know if this is an editor issue or a DS issue. If I create a trigger in the editor to display a message, it works fine in single player. But when I pull that map into a DS, that message will no longer appear. Other triggers will work, for example: spawn entity. THE EDITOR Key mapping in the editor should be 100% independent from keymapping in the game. With my custom key mapping I use my mouse buttons for movement but this interferes with the editor so I have to constantly change key mapping when going back and forth between the editor and testing the map in-game. There is an editor section of the keymap, but it alone should be used when in the editor, instead it *and* the other controls are used. In the editor, add the ability to include the broken protection barrier to a player inventory. (This is very important for creating custom MP players) BUG: In the editor, there is an option to edit the HP of items placed in the world. However this does not seem to function in-game. No matter what value I enter for HP, the default HP is registered in-game. You can test this on the lantern which can be broken with just a few bare hands hits, even if you give it 15000 HP which is the same HP as a ship, it will still break right away. I would love to see a trigger option for "remove entity". MY WISH LIST An option to exit a game without saving progress (this can help alot if a bug is encountered during a play session). Custom key mapping should be 100% reflected in the displayed tool tips. So if the tool tip normally showed left click but custom key mapping is left-shift, then the tool tip would correct to show left-shift too. Edit: This seems to work as expected for keys, but it does not work when customizing the mouse. Pots don't work as expected. I should be able to plant a seed *in* the pot. Currently, planted seeds touch a pot but are not *connected* to it mechanically. You can see this if you try to plant a seed on a pot that is on a boat, the boat and the pot will move, but the planted seed will remain there floating. I Would like to see an option to "pin" tool bar items in the top row of my inventory so that my tool bar items are not scattered around my inventory. Please add borderless window option (forever requested, in any game ever made). I'd like to see an option to disable the incredibly annoying screen flashing when freezing. Edit: This has been addressed by the devs, looks like they are planning for a fix I would like to see the water level even out to a default level when editing the stuff below the surface. Any removal of dirt or sand changes the water level locally. If I swim out 30 feet from shore, drop a couple of dirt, then dig the same dirt, there is now a large perimeter around that spot in which you can see that the water level is lower than the rest. In most cases there are multiple layers of water. This makes it difficult to build oceanic bases unless those base builders are okay with things looking odd or make it a point to never remove dirt or sand from the ocean. But in most sandbox games, players want their areas to look nice and the option to dig anywhere. I would like to see two additional support forums on the community site, one for servers and one for editors. Editors can work together to help troubleshoot editor issues and ask/answer questions. The server section can be used for the owners of servers to promote and discuss their public and private servers. The workshop site should allow for textual content by the author when posting a scenario and commenting by scenario subscribers. Some scenarios might need a guide but there is no room for text beyond a tiny 250 character description. Feedback would be nice too, especially for improving the scenario. Rating the scenario is nice but it doesn't offer insight on how to improve it and for this subscribers should be able to comment. I wish we had the option to map our keyboard for emotes. The radial is nice for controllers, but I should be able to map a key to my keyboard too for a one-press function. It takes way too long to pull up the radial and select an emote. Some new commands for DS admins: /setborder to set a limit on how far players and objects like ships can pass - can help with performance issues. /removeall <item> to quickly remove every type of a discarded (not placed) items, like debri from mining and tree chopping. /removeallhere <item> same as the former but removes all of an item currently loaded within a preset distance from admin. FIXED: OPC Starvation. (OPC = offline player character) Issue with players hiding behind fluid names to grief servers. This was fixed by adding the ability to ban a user by Bohemia ID. Ladder teleports users to other random locations. Within a BP, accidentally using a hammer on a container will cause all items in the container to vanish. Items in the container should return to player inventory or drop to the ground. I'm repealing this suggestion because it's the only way to get rid of stuff en-masse. For example, if you have a stack of 1000 sand in your inventory, have fun clicking 1000 times to destroy it, or place it in a basket protected by an orb and then hit it with a hammer. Forced new character when old character is still alive and well. WISH: I wish the helm and anchor switch could be *centered* on ships. - I'm repealing this because this is already possible by going into first person to use absolute positioning. Limited resources are fine for single player, but in MP, anyone that has not joined a new server early on, will not get clay or cloth unless at the mercy of other players. This is not "fixed" but I removed it from the list because I'm convinced that the Explore map was not designed for MP and this issue can be resolved with a custom world made with the editor. Boats cannot be protected with a lock. Finally fixed! Yay! The Protective Barrier (PB) does not prevent editing the land, thus any base can be griefed. A nice looking base that took hours or days to create, can be ruined in a matter of minutes. If the base is on water, or on a shore, the water can also be glitched by simply digging in the water. Fixed in 0.7. In the editor, add an option next to the "pickable" option for "can't be destroyed". This means lanterns can be protected too (An issue with glass items in 0.63). Added in 0.7.