Jump to content

Search the Community

Showing results for tags 'building'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ★ Dev Announcements ★
    • Community Rules & Guidelines
    • Dev Diaries
    • Changelogs
  • Ylands Discussion
    • General Discussion
    • Suggestions & Feedback
    • Localization
  • Support
    • Bugs & Technical Issues
    • Community Tutorials
  • Exploration
  • Editor
    • Editor Suggestions
    • Editor Help
  • Community Corner
    • Community News
    • Off-topic
  • Ylands EDU
    • Ylands EDU - Alfa
  • Removed's Forum
  • New Realm Entertainment's General Forum
  • New Realm Entertainment's YLands Editor
  • Kysen's Suggest A Video For Me!
  • Kysen's Forum
  • Ylands Ylander's Forum
  • Hermitland State's General Discussion
  • Flintlock Trading Company's Colonial Interests
  • Flintlock Trading Company's Membership Application
  • Flintlock Trading Company's General Discussions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 40 results

  1. CHYPE

    How to craft ...

    Hi guys, I would like to ask if there is a way how to currently craft: 1) flags like on the enclosed picture 2) an armchair 3) iron shackles
  2. Sargecasm1

    Suggestions when building

    Hello! First of all, Thank You for this lovely game. Me and my friends are enjoying it a lot and still have so much to do. At heart I'm a builder and was gladly surprised on how much you can do in this game. Though I would still like to give you guys some suggestions that would make things easier in the long run when building; * First, this is about the things you put out with free build mode (can't remember what it's called.) You can get it back by right clicking - which is good to some extent. When i did my first cottage i put things around my anvil like a broken sword found earlier, some leather etc. Did some pillars next to it with small stone blocks. However, when I want to go into the craftstation I have several times accidently picked up something i put there. You might say "Be more careful where you put that mouse pointer" And to that I say of course, but the more you decorate stuff the harder it will be to try to avoid it. My suggestion for this is that when you exit build mode, you will not be able to pick it up again. If you want to remove things then just go back to "Build mode" again. This would make everything so much easier!! * When designing a house or a boat/ship it can get hard to see depending on how many wooden beams you're using to see if it actually fits or not behind it or around a corner. My suggestion for this is that you can freeze the block/item in place so you can walk around it and see if you're satisfied with the placement or not. Would solve so many things! * And lastly, when you build a house or ship and want to add that extra detail, it can be quite hard since that wooden beam only has one size. Same with that stone block. My suggestion would be that you can resize certain things, for instance a default stone block, a wooden beam etc. Imagine making it Thicker, longer or more thin. Reducing its size to almost nothing. The possibilites will be endless! Thank you for all the hard work you do with this game. You've done a wonderful job and I can't wait for more Content. //Sargecasm
  3. Jdtriton

    Stone Arches? Any Ideas

    Do any of the more advanced builders out there have any ideas as to build stone arches?
  4. Would love to see some curved or semi curved stone and wood materials. It would make for some really cool building features.
  5. Many of the larger slabs, panels etc are 4x4 in size. Can we have some 3x3 block sizes? And also 1x1, 2x1, and 3x3 Marble blocks, please. PS. This game is a builders delight!
  6. Is there a tool or method for demolishing stone blocks quickly? As of now, it takes ages for anything I try, and it discourages me from building in stone in fear that I might want to change the build later. Advice?
  7. Hello, I am looking to build a particular type of ship in Ylands. I know you can build over/surround the in-game hulls to make your ship bigger, or look completely different. I was wondering if anyone had any suggestions on how to accomplish the bow and stern shapes for the picture included below. I would love to make this look like an old-fashioned steam yacht with a "luxury" interior. I'm still a bit new to the game and not quite sure how people manage curves and other more complex building techniques. Any help given is greatly appreciated. If I do somehow manage to pull this off I will gladly share it on the workshop. Thanks in advance!!
  8. 1x2 Triangle placement- One might think that you could piece together the blocks you have provided in a tight knit manner, the 1x2 triangles are essentially 1x2 rectangles split diagonally and used to make walls or beams at angles, for roof tops, lets say. You cannot complete a rectangle with 2, 1x2 triangles if both sides of the shape are taken up by other blocks....in other words, lets say I have a hole in a floor with the exact shape you provide, a 1x2 triangle, this will not fit, it will say "There is not enough space" I have attached screen shots of what I mean. This should not happen, i should be allowed to place this block into this space. Suggestions: Maps - A major quality of life improvement for the map is needed, mainly just all the typical things you see in every single other game out there, way points, marking the map with symbols to mark locations, etc. Also maybe you can somehow share map information with people? Lets say I make a map and the person I give it to will see the things I have uncovered and they can explore from that point? Maybe the ability to hot key it if it's in your inventory but not in your action slots? Potential block shapes - Thin planks (no, not the ones that are provided) but ones that are straight and thin that can be placed along beams or pier supports individually? A block shape that fills the gap where two triangular roof top materials meet, you have this shape in a normal 1x1 block, but not a 1x2x2 roof shape. Make the world more alive - It's a great world so far but it needs more danger and action....people who like to make their own games privately won't have much "adventure" if there is no other dangers besides some beasts to contend with, maybe add in some bandits, pirates, or even friendly villages and towns you can discover? Please make the sea full of life, keep adding to it as much as you can. Keep adding in more building assets and terrestrial animals, plants, trees, birds, etc. I'm having a fun time so far, keep up the good work, thank you!
  9. Antimidation

    Suggestions

    Free placement- When you go into free place mode with "V" not all objects are are set to the grid at a 45 degree manner, a lot of them are rotated on it's axis and you have to do a good deal of flipping and adjusting to get it straight. It's easier to go to a natural placement of your choosing from a snapped object than it is to go from a straight placement from a slightly off object. Keep a standard across the board when it comes to building. I should be able to place a board that comes into the world at a 45 degree angle, that way i can use the hot keys to flip it and maintain a straight line. Horse behavior- Maybe if there was an option to tie a horse to an object and have it sit still? Maybe add in saddles and harnesses? Rigging a horse to a tree or the beam of a building or ship should be a thing. Arrows/Spears- There should be a way of retrieving arrows if you want, and also the ability to throw a spear and also retrieve it, this is of course optional....if you can't find the arrow or you don't care then don't bother, but have the option please. You could put a timer on these so they don't stay in the world or have a cap on how many do. Build Mode- There should be a specific build mode, much like when you press V for free placement you could go into build mode any time without necessarily carrying an object that can be placed on the grid, while in this mode everything is editable and removable so you wouldn't have to worry about hardened materials. Potential weapons/Objects/Animals/Fishing- How about a harpoon Gun and/or the ability to use the spear under water? Fishing Net, Cranes, Scaffolding, Smaller railing for ships, railing at an angle for stair cases. Make the oceans diverse with life, as big as whales, as small as sardines and shrimp. Maybe fishing could be an interesting sub game? Keep track of fish you catch, what species they are, how much they weighed? Physically show fish in the ocean, in schools, at different levels and as varied and diverse as you can. Ships- It would be great if you could make ships hollow and give them cargo holds that we can either build ourselves or allow us to get below decks and set up rooms and customize as much as possible. Cannon ports, port holes, round windows, statues to decorate the bow of the ship, etc. Allow us to paint the ships and other things if we want?
  10. Blueprints!!! Pls add blueprints ?pls > make something in editor > save composition > set as a blueprint > play exploration > go to crafting > press blueprints > check and collect resources needed > build!!!! Ex. A dock A big beautiful house And more We dont need to go back to back to exploration and editor multiple times to enjoy exploration if we have blueprints!! pls put it?
  11. Lupowop

    Moving Big Ticket Items

    Hi all I'm brand new and in love with Ylands so far... so i'm building (alot) and found a nice place to set up shop near my original spawn. As I'm sure everyone has done... I plopped everything down on a flat'ish piece of land near the beach... Then I started gathering, building, unlocking, terraforming, etc... I'm now at the point where I have a masterplan for my base... I would like to move the kilns, furnaces, stoves, storage, etc around... what are my options?? I have tried to search for this topic but could not find an answer. Is there a way to pick up a big ticket item like a blacksmith forge and move it or do i just have to build a new one... If the latter is the case... How do I go about destroying one that I build previously? thanks in advance for any help/suggestions
  12. I am aware that this may have already been suggested but I couldn't find anything. As we all know, the destruction of blocks is frustrating at the moment. Building anything can be difficult if not downright stressful at times taking away from the creativity side of things in survival and dissuading from experimentation. I think that a great compromise for the Dev's vision and the requests of the players would be to add an upgrading system to the blocks placed in a building. This could be implemented in a way using in game assets, i.e. Using sticks/wood pieces to upgrade beams and wood blocks and stones to upgrade stone blocks. Each stick/wood piece could increase the durability of a wood block by 2-3 up to a max of 10-15 extra hits of durability with wood blocks having an initial durability of 5, stones reacting similarly however they could add 5 durability at a time with a max addition of 25 hit points. This could be further expanded with adding a "reinforcement" option to stone blocks using iron bars and a combination of items. Each reinforced block could add an additional 25 durability to a stone block. Regardless, the game is tons of fun! And I am enjoying exploring and surviving in a somewhat difficult setting!
  13. Hey, I just bought the game yesterday, and I used the creative mode option for my world! I already am obsessed with the game, and I really love the entire aspect!! I am an interior designer at heart, and am going to go to college for interior design and things around interior design, and when I build my house, I just realized that it is really bland! There weren't that many modern amenities, or things that looked like it would fit in with my house! Although this problem was sort of a big one, I still enjoy the game so much, and really am glad that I bought it. Another thing about the game that I would LOVE to see implemented is PreFabs! Like blueprints in which you can create, and then place it wherever you desire, and then gather the resources to create it! It's like a layout plan, and a really helpful tool for those who can't build houses that look good, and stuff like that. Thanks for giving me your time. -Matt
  14. chivas477

    Suggestion on new blocks

    It would really help workshop creators, on the pixel art department, if there were blocks, cubes of all the colors. What i find lacking most of the times is, a black colored block (#000000) and dimgray (#2E2E2E), other ones but not so important are cyan (#00FFFF) and pink (#FFC0CB), im using the chocolate block as a replacement for pink but the brown part of the cube makes it useless in some cases. (Implementing this on scenario only should not take massive resources and make things a lot more easier on the creation parts, especially on pixel art but of course it helps in other areas.) On the normal game perspective, it could come with a painting system, where you get dyes from plants that you then can paint a block with the color of the dye.(I understand that implementing this on the normal game would be harder, as such you will need to create more than the blocks with the colors) Colored blocks would make it a lot easier to create art. I'm certain the team already thought about this topic, as it's not that revolutionary idea, but postponed it for another time to focus on more important stuff Love the game, keep up the good work
×